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I appreciate your feedback very much, Sir!! I know my demo was not the most polished or perfect demo out there, but I did my best, and I’m still happy with my progress regardless of the review. 

There are technical issues all over. Like any project, this could’ve used more than months to develop, and more hands than my own. I capped my dev time at GDC’18 so I could meet with indie publishers, working on my game full time would be amazing!!

I know the size wasn’t the best or the optimization, I’m completely new to this and I apologize for your troubles with the game and its issues. 

One of the toughest parts as a solo indie dev, it’s hard to get players! Testers are so crucial to shaping the experience. Videos like this help me a lot with crafting the game and making it more suspenseful and intrigueing. 

Thank you for playing my demo and your feedback!

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No need for any formalities at all, I'm just a random gamer.

I am curious though, how long would you say has been crunched into the game that reflects the current demo? - The size wasn't a big issue for me, but it definitely did take a while to download, but I have decent internet, it just would mean anyone with below-average or shoddy, wireless connections may have issues.

Well, being that as you wrote, you're a solo indie dev, it'd have been another question I'd ask of how many people are working with you, if alone it just means what you've managed is more impressive.

When I think of the Twilight Zone especially and games that make me think of the show and its themes, I'd say a good reflection of a strange universe with a story that connects could be a game released a year ago called 'Stories Untold', maybe a game to check out in your spare time, as I feel its a type of atmosphere that is solid that could be perhaps what you would be going for in this game (Just me theorizing and presuming, mind you).

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Thank you for keeping a dialogue with me, I appreciate the feedback.

I’d say the demo reflects roughly one half day of seven. It was difficult trying to educate the player on how the process of the final game will work. “The Grinder” is one of dozens of planned nightmares that will be experienced in a non-linear fashion. You were forced to die in the mannequin room as an introduction to the nightmares, with the journal found in the art gallery hopefully tying the experiences together through narrative text.

As for size of file, it comes down to time constraints. I chose to prioritize quality over performance in this instance because I was going to be meeting with publishers at GDC. It’s why I have it marked as “prototype,” this game needs the time it deserves. In an ideal world I could spend two weeks alone optimizing models, textures, etc. keep in mind this game is playable in 4K.

Thank you for recommending “Stories Untold,” I’ll add it to my research!