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Thank you for keeping a dialogue with me, I appreciate the feedback.

I’d say the demo reflects roughly one half day of seven. It was difficult trying to educate the player on how the process of the final game will work. “The Grinder” is one of dozens of planned nightmares that will be experienced in a non-linear fashion. You were forced to die in the mannequin room as an introduction to the nightmares, with the journal found in the art gallery hopefully tying the experiences together through narrative text.

As for size of file, it comes down to time constraints. I chose to prioritize quality over performance in this instance because I was going to be meeting with publishers at GDC. It’s why I have it marked as “prototype,” this game needs the time it deserves. In an ideal world I could spend two weeks alone optimizing models, textures, etc. keep in mind this game is playable in 4K.

Thank you for recommending “Stories Untold,” I’ll add it to my research!