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I think having to implement a button to lock your movement so it won't effect aiming (which didn't work in the air, that would've been useful) demonstrates that tying both movement and aiming to the d-pad was a bad idea. I think using both analog sticks would've worked much better.

Other than that it's a good game, it was certainly animated well but I don't see the theme being applied at all, unless it uses a very loose interpretation of "scarcity".

Hi there! I appreciate the feedback. Actually, I've tried the control style both ways and I found that dual sticks was really only useful if the right analog stick was ALSO firing when it was directed. Ultimately I chose to go with the lock system - something that is employed in Cuphead and I felt worked fairly well. I agree that it's not a perfect system, but to each their own.

As for "scarcity," there's actually no health in the game and you only have 4 hit points. So outside of the game's concept being that of a city of monsters, using the sound of the theme over the literal meaning, there's also the literal meaning of a low amount of health to make it through.

I do appreciate the feedback, though. Thank you for sharing your thoughts. Control schemes are definitely one of the design elements I struggle with most, so I'll just need to work on it. Congrats on finishing and thanks for commenting/rating!