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Interesting game, the player feels really slow unfortunately. Another issue is you can get stuck on pixels as you move around (near ledges and water).

Thanks for the feedback.
Yeah, there are some collision related issues, it's due to the way we decided to handle collisions to save on time.
The movement speed is a combination of us not tweaking with the numbers after finishing the core features we wanted to implement, and the fact that the player is supposed to feel a burdened with surroundings to empower the survival part of the game. (but mostly the tweaking ;) )
We might fix the issues as time goes, but I'm not sure if that's gonna happen before the voting closes.