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Visually appealing and atmospheric, however the tight jumps where the ceiling is just overhead and the hole right beside it feel cheap and spoil the fun. The enemies were a bit underwhelming since they just stood there and did nothing to make themselves a threat except their presence. A small bug I noticed was even after killing them if you touched the corpse before it turned to particles you would die. This broke up the gameplay into sections of waiting for enemies to die instead of being able to press forward constantly.

I understand your frustration, but he jumps are made far easier when using the crouch feature. I agree that the enemies were a little lack luster, this lack of AI was due to time constraints and inexperience.  I'm glad you enjoyed the aesthetic!

Oh yeah, I forgot you could crouch, as that ability never really came into play.Maybe make a tunnel before that first jump to remind people it exists. :)