Nice visuals and backstory. Could be better if I could just hold down the space button to mine or transform the pixels, so I wouldn't need to keep clicking it a lot.
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Thank you! The idea was to make it a bit of a "clicker" tye in the first area, but we ended up not adding the mouse input in the end. And then at some point we decided we wanted to make the pixel amounts precise (need 1024 to unlock a 32x32 tile on screen) and that fucked up the balancing, trading ends up taking too much time indeed!