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(+1)

Pretty good overall! I like the graphics and the music is alright, great job for a solo entry especially since you made everything yourself.

There’s some implementation mistakes:

  • the fire rate depends on how fast you press the tab button. IT should be tied to a cooldown and you should be able to hold the button down.
  • It looks like monsters outside of the screen can’t die (the projectile disappears?). Since they move super fast that did not feel great.

The TAB key for shooting is weird. I suggest implementing rebindable controls for next time, you can check https://github.com/GodotWildJam/gwj-accessibility-scripts for an implementation.

(+1)

Thanks :)

Agreed with all the issues, the monsters not taking damage offscreen i think may be due to the way i implemented the visibility notifier for projectiles it may clear them a bit too early so this could be why.

Thanks for the link, i didn't know how to make rebindable inputs yet but i'll look into that cause this may save me failing to do custom inputs in the input map cause i postpone it till the end when i'm too busy solving other bugs that show up last minutes or issues with builds XD

(+1)

no problem, feel free to DM me on Discord (Vikfro#4956) if you have issues with the scripts, I wrote them!