I really don't appreciate the tone.
From what I see in the screenshots, the food went to the planet you can see in the lower left corner in the first image. Planets are greedy and always take as much resources as possible - the planet with the oldest connection to the slipgate wins, currently. Ideally, I'd make it so the most "needy" planet wins, but that'd require big changes to the algorithm that assigns trade. Definitely will do it for the full version, but it likely won't fit in the PICO-8 edition.
I hadn't intended to be harsh or something like that. Just my style of speech with plenty of profanity words. ^_^ Still the problem is a problem. The planet in the left corner in the first image already had a food. It's strange that they took more if it is the case. Also when I sent this post itch redirected me to comments page so I lost the progress. Not your fault but damn - that was my best run!
Even if you can't fit that to the pico-8 version can you make it so that labs have a limit on how many people they wil employ. In a run where I built a giant highway using slipgates a lab ended up getting 7 people while I had so many unsatisfied planets.