Damn checkpoints on level 2 are even more insane. Sorry not sure if my patience would be enough to finish the game. Loosing 10-15 minutes of really hard progress is very demotivating. -_-
drugon
Recent community posts
And one more crash on that giant bone hands boss.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_player_push:
Unable to find any instance for object index '301152' name '<undefined>'
at gml_Object_obj_player_push_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_player_push_Step_0 (line -1)
And again game crashed at the same place when I teleported.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_player_push:
Unable to find any instance for object index '125421' name '<undefined>'
at gml_Object_obj_player_push_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_player_push_Step_0 (line -1)
Oh no. After so many tries I completed those arenas as sorceress and could go a little further than usual in that spike zone afterwards and that's what I got. -_-
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_player_push:
Unable to find any instance for object index '137843' name '<undefined>'
at gml_Object_obj_player_push_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_player_push_Step_0 (line -1)
It happened when I teleported to that green slime thing on the wall.
I think there should definitely be a save point in the crypt after three floors of arena fights. Just near the health altar. Counting that there is also a little starting segment on the graveyard after you defeated Overseer it's very tiresome to complete all these areas again if you fail near that huge statue of cobra.
My first impressions - it's a very addictive game! I played it until 5 AM. To be honest that thing with 100 goblins in one unit was always the main reason why I didn't like HoMM and King's Bounty series. But this kinda RTS battles are gorgeous! Can't say that I like graphics a lot especially interface design. HoMM 3 looked more pleasant. But it's not distracting either. Hope that in future versions there will be an art for towns like in HoMM or Disciples. It was very satisfying to see how your fortress grows. Ah by the way - it would be much more convenient if the game would be set to pause not only when you chose some spell but also when you open a spell book. It will make possible to read spell descriptions without harsh and decide what you should use.
Excellent game! Hope to see its further development. I also hope that in future different weapons (probably including default) will act more differently. Like in Dead Cells or Castlevania: Symphony of the Night. We also noticed several bugs. Once we had soft lock and I was killed by box several times when I tried to pick it up (seems like physics glitch).
So I tried it at last with my friend and we had some fun with it. ^_^ But noticed several issues also. First of all sometimes after changing controls menu freezes for some reason. At the same time it definitely works cause we hear some sounds. Another thing - in case if we press shift the game slows down. Pressing shift again put it all back.
P.S. It would be exciting to see from you some coop game with helicopters like Hornet Virus or Night of the little birds (not necessary with two helicopters, probably two players controlling one copter).
Oh really? In this case player can also get additional fuel depending on what target he destroyed (like 1 for trooper, 5 for submarine or so). I also suggest just to stop rotor in case if fuel is absent but helicopter is on a ground. It looks kinda strange that it blows up in this case. Not that it means a lot but it would look like more logical.
Tried Air Patrol again and noticed that there is some fuel regen system. Not sure how it works but I would suggest to make it that way. If you have 4 bases - you get 1 fuel every second. If you have 3 bases - you get 1 fuel every two seconds. And so on. It would stimulate player to defend bases and also would let to die from fuel absence not that often (for now it's the most common ending in my Air Patrol runs).
Well the thing is it's not always possible to approach slowly to the cargo. Sometimes enemies just don't give this opportunity. As for parachuting - well I know how to do it but during action it's easy to forget right button or press wrong button. It would be more convenient just to press E again in the air to open parachute.
Also lift system works not very convenient. Especially with mission delivery cargos. I'd say it's better to make a cable a little longer at default and then make it a little shorter when you take the cargo to make it less possible to crush the cargo when you take it.
I also think that parachute system should be redone. For now I fail it in 9 out of 10 cases. ^_^ I think parachute should work either automatically with a little delay (let's say 0.2-0.5 seconds) or at least should be also activated by pressing E again. There is also can be a system for preventing accident leaving helicopter while it flies (player should tap E button twice in a short period like 1 second or hold E for 0.5 second). I couldn't imagine I need it but that happened with me several times. ^_^'
Ну в том же BD демонстрация смерти управляемого игроком марина занимает несколько секунд и скорее служит этакой небольшой передышкой. Да и в Дейве там анимации смертей занимали всего несколько секунд. В конце концов всегда можно дать возможность пропустить анимацию по нажатию той же кнопки стрельбы.
Got almost all achievements of the game on Steam and continue to advertising it to my friends. ^_^ I still think it deserves much more attention. You could probably write to horheristo. If I don't mistake - he can make a video about your game for 50 dollars.
https://www.patreon.com/user?u=21422902
Also you can make some gif animations instead (or probably with) screenshots. In this case they should be shown when you point on the game icon on some itch page. Like on Sky Rogue page for example.