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A jam submission

You Must Build A ShipView game page

Tenshi has stolen flight from Gensokyo and it's your job to stop her!
Submitted by The_crawling_chaos, zecerman — 1 day, 12 hours before the deadline
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You Must Build A Ship's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#93.6954.071
Gameplay#103.3713.714
Narrative / Writing#162.9823.286
Concept#183.5003.857
Audio#182.8523.143
Overall#193.0903.405
Use of LGBT Themes#222.1392.357

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Me and Zecerman

Streaming Permission

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Comments

Enjoyed the game much!

The puzzles were simply well thought out, and uh, was all the art assets really custom-made for this Game? That's impressive!
What I would have liked is faster movement: Suika kinda lingers for like a half a second or so too long everytime she moves. I think this movement "endlag"(?) is unnecessary and can sap a bit of patience when the player resets the puzzle.

I included this game in my showcase of this Jam, here:
https://youtu.be/QJnqeaYY4Xk?t=1703

Jam HostSubmitted

for a minute I thought this might only be touhou-themed sokoban but then the bullet mechanics came out and the puzzles turned really interesting?? (the only level I wasn't able to solve was sakuya's first one; quite enjoyed figuring out tenshi and sakuya 2 levels)

miscellaneous thoughts in no particular order:

  • slightly unintuitive to start game/navigate UI (attempted clicking Start Game at first only for nothing to happen; expected dialogue to progress with Z but it turned out to be left/right - being able to go backwards in dialogue is nice though); also didn't realize talking to Kisume was necessary to start levels until went to download instead of playing web version and saw the instruction there; in windows version - thought orange text on main menu meant "selected" and accidentally quit a couple times before figuring out white text was what was selected
  • dialogue before/after/between every level is nice (hehe tsundere patchy)
  • art is pretty high detail for a jam game which is cool
  • remilia used Strongest Attack, DANMAKU IN TIGHT HALLWAYS (also remi x kisume huh. well then)

A well-done puzzle game.  The graphics were really pretty.  I hope the artist does professional work with such quality.

Submitted

I got stuck a lot, so thanks for the skip feature! I wonder how Tenshi took away flight in the first place

Submitted

I like it. The visuals have a nice and unique look, and there were enough levels to satisfy me. The puzzles are not overly strict, but also not free, which I think is nice. The trickiest levels were probably Sakuya's 2nd and the final level, but I never got stuck on anything. Definitely a good game!