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This is a solid start to a game, in my humble opinion. The air bubble timer is challenging and pushes you, as the player, to keep moving, and I like the linking of pylons as a core transit mechanic.

That said…

  • This is arguably personal preference, but I’m definitely a WASD child, myself. Having the primary controls sitting, instead, on the left side of the keyboard gets very uncomfortable. My arm actually got physically soar after a couple minutes.
  • When I disconnect the pylons, it seems I have to walk away from them a little, then back again in order to be able to rotate the beam. Not horribly game breaking, but annoying enough, and it does eat a precious half second or so.

Thank you!

Actually, I'm also much more used to the left side of the keyboard but it's always a hassle for me to switch the layout because I'm on an azerty keyboard and our keys are ZQSD so I thought it would avoid this manipulation for the player and avoid having to handle the option to change the keymapping. I'll work on this for the next game jam.

As for the walk away thing, it's not a feature, it really is a bug :( I left it because I was short on time.