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PROS:

That intro somehow hit me.  I know it's just text, but what a starting narrative!  I really liked the assets you made here for this project.  It made for a very convincing home layout.  The humor, while dark, is what I enjoy in my games.  I'm usually a stickler for lack of music but somehow, the quietness gave it a more "real" feel.  I felt like I was really in that house and enjoyed walking around and trying to find all the points.  I'm looking forward to your next chapter!

CONS:

I'm going to have to get nitpicky here since this game  was made by a "ProVet".  A fault of SGB perhaps but the laggy sound effect when you enter a room was noted.  I felt that 3D view made all that hard work in your environment come alive.  Having the isometric view as the default takes away the element of immersion, especially since we are confined to a single house (At least in this demo).  There were some objects that you could kind of walk through.  Not sure if that could be fixed with eventing or just a limitation of SGB's importing of external assets.  Lastly, there was no way to return to the title screen after the ending.  Just watching confetti rain down and controlling an invisible character on an empty map.  Sorry for digging into the bottom of the barrel here but otherwise, this game truly shows your ProVetional talents! 

(3 edits) (+1)

Thank you for your thoughts. Regarding the cons, you're absolutely right. Unfortunately, I didn't have much time to dig deep, so to speak. If you think the sound lag (I'm presuming the doors) was bad, you should have seen the TV turning on with some newscaster blurbing. I had to remove it! ROFL

I wanted to do camera angles, similar to those with the pictures, for doors notably but other objects too. Just couldn't get them right within my time slot. I do appreciate you taking the time to write the review, even nitpicking. It'll help improve things and I'll address them in the next update before Chapter 1.