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(+1)

Real fun with a good concept, but quite hard controls with some issues.

I really like spaceship games and your entry reminded me of the pilot's test of x wing alliance where you race through rings in a space course :)

That said the mouse implementation feels a bit odd, it feels a bit like you cante really estimate how much it's going to turn related to the mouse input, maybe a more simple mouselook type control a bit like in Descent for this part could work better ?

Regardless i like the concept and i like that you even put some controls to roll left and right, the random level generation whith a seed input is also a nice thing to have :)

(+1)

Thanks :) I have found out that the mouse control thing is a bit odd on different mice/devices. For example on my desktop PC I have to move quite a bit to turn and on my work laptop the mouse is too sensitive for my taste. There is a sensitivity setting in code for each type of movement, but I didn’t have time to implement the settings panel for it :( But it is on my todo list for the post jam version :)

Well if you had different results on different machines that's understandable that you couldn't anticipate every different sensitivity setting for every machine of people who were gonna play XD

(+1)

Yeah and I found out about it on Monday so it was way to late to do something about it :D