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(1 edit)

Are you talking about things like a number of enemies killed, cards revealed, food eaten or just a score? The former doesn't have much meaning in the current version of the game (imo) and the latter is not implemented. But I'm considering ways to expand it and a bigger game will definitely need something like this.

(+3)

I mean either a score or, even more practical maybe, win/loss ratio, average xp level, and average depth reached.  I find the cutesy stats like number of monsters killed, cards played, etc. pretty meaningless.