Graphics are a bit difficult to "read" though. Maybe you could add some tooltips?
Tried to do my best, but PICO-8 is a harsh mistress sometimes - the resource icons are 5x5 pixels total, for example, which makes it hard to make them readable.
Is there any particular part that caused you readability troubles? I can always try to improve stuff, though tooltips might not be the way to go on a cramped screen like that.
Maybe you could add an overview screen (which can be quickly accessed) showing all the important icons and their meaning? This would perhaps help people through the early part of the game.
Anyway, I'm very curious about the full experience. When will that be finished?
It's still very early in the process, so rather hard to say. I'm currently in the process of writing down an initial design and gathering the team to make it happen.
One particular issue, the mineral and nano resources are very easy to mix up when they are in the inactive state. Just putting a bright pixel in a different spot might solve it
This pair caused trouble since the very beginning. Thought I fixed it, but I'll try to fiddle with it some more before the next update.
The happiness resource produced by collapsing gas giants also looks really similar to the research resource produced by labs. Didn't realize that they are different things at first.
I'm gonna try to improve the readability of the resources for the next update. I'll also put a resource chart in the quickstart so that it's clearer what's what and what it does (it might be hard to put one in-game due to PICO-8 space restrictions). The resource collapsed stars make is "energy" - it can a) replace anything a planet needs and b) increase any planet's production