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Very very cute visuals, story/concept and some neat mechanical stuff going on here which isn't necessarily that easy to do in GameMaker.

For future improvement: I'd much prefer it if the plugs prevented you from walking too far (i.e. got "stuck" in the plug socket) rather than came unplugged, because when they come unplugged off-screen you have to keep going back and doing the same work over again.

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Thanks for playing! I'm so glad to hear you liked the visuals, I worked very hard on them! And thanks, yeah I was actually expecting the functionality of the physics engine to do what I wanted out the box but was met with a surprising amount of bugs. With the help of the GM community though I was able to get it running as intended! (See here for behind the scenes screenshots of the process!).

Regarding unplugging, once a plug is plugged in, it physically will not come unplugged unless you unplug it.

However, there's a possibility that if the plug cannot reach the bank 100% when you plug it in initially,  it will pop out. There's about 2 seconds where the plug will attempt to go in, and if it cannot do it in this time, it will pop out. I know this is not intuitive and I intended to add some more visual stimulation to show the error (I was going to have accompanying sounds and loads of ! ! ! ! pop out of a failed connection plug) but I ran out of time.


This is due to my lack of understanding on how to use the physics engine, as I couldn't figure out how to easily make the plug immediately snap in, without having some convoluted *temporary rendering* that shows the desired state while the physics engine sorts itself out. 

Do you have any other feedback?

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Ah I see! In that case it's likely that I thought I was plugging it in, but wasn't quite managing it - so yeah any extra visual feedback on that would be great.

For more feedback I guess another thing that could improve it is maybe the white outlines when you hover over plugs/sockets could be drawn above the hedges? Sometimes I found it hard to pick up a plug because I couldn't see it, even though I knew it was somewhere close to me behind a hedge.

Absolutely agree regarding the selection outlines, it's so unfortunate but this was actually next on the todo list.

But it has become the biggest thing I regret not implementing as lots of people have mentioned how hard it is to see stuff that's obstructed by the hedges!

For anyone else reading, the way I got around it during testing is just to stand with your shoulders above the hedgeline, and move along slowly, clicking everywhere beneath you. The second you pick up the plug, you'll see it in your arms and you'll know you found it.