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(+1)

I agree that the current speed and camera making the game way to hard (at least for me).  Which is a shame, because I really like the presentation and would have liked to play more of it. I think, the fast movement speed for the player and the enemy might work, if the enemies would take fewer bullets to kill.

Yeah character speed is an issue i should have gone low and up incrementally upon playtesting, but i didn't have that much time to do so ^^' and the camera issue is a weird thing i didn't have on a previous platformer i made so i'm not sure what went wrong here.

The enemies were supposed to take 4 shots with the base gun and only 2 with the upgrade but for some reason they still take 4 due to some bug i didn't catch before the jam ended so they weren't supposed to feel that tanky :(

Glad you liked the presentation though :)