I agree that the current speed and camera making the game way to hard (at least for me). Which is a shame, because I really like the presentation and would have liked to play more of it. I think, the fast movement speed for the player and the enemy might work, if the enemies would take fewer bullets to kill.
Viewing post in Orbital Hazard jam comments
Yeah character speed is an issue i should have gone low and up incrementally upon playtesting, but i didn't have that much time to do so ^^' and the camera issue is a weird thing i didn't have on a previous platformer i made so i'm not sure what went wrong here.
The enemies were supposed to take 4 shots with the base gun and only 2 with the upgrade but for some reason they still take 4 due to some bug i didn't catch before the jam ended so they weren't supposed to feel that tanky :(
Glad you liked the presentation though :)