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(1 edit) (+1)

The controls and camera could use a little work. The camera doesn't keep your character in the middle of the screen, making it hard to see what's coming, and both your character and the enemies move so quickly that it's hard to react to incoming hazards in time. Also, the control scheme is a little odd; tab to shoot?

(+1)

yeah the camera acted a bit unusual on this one and i'm not sure why, could be cause i didn't properly set the drag margin or the remote transform is acting up, i'll have to investigate that.

I didn't wanted a character that was too slow but i agree that i might have went a bit overboard here, same with the enemies especially considering the camera's view doesnt give much room to anticipate, can't doo much to change that while the judging period is still on but i'll try maybe to move the camera a bit more back and slow both the player and enemies to see if this improves the gamefeel a bit

Keyboard controls are entirely my fault cause i focused on controller controls first then when i had last minute issues with backgrounds not displaying properly after making the html build i spent quite some time trying to fix that, and when time ran short i patched a quick and dirty fix since i couldn't figure it out, and after subbing the build when i made the page's text i noticed i forgot to remap the keyboard controls (and i think the default key bound to the controller X/Square button is Tab so that's why)^^'

Sorry for the inconvienience on that front