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So I just noticed something really fascinating about your game that's got me thinking.

Your first level is in its own game.pak file, and the Shader is turned off. But then in the levels beyond that, the Shader is turned on. I thought the Game Settings were global, and were attached to the executable file for the game, but based on your project, it appears they are attached to the game.pak files.

Does that mean that every setting on the Game Settings dialogue box can change between game paks? Could the full screen become a windowed screen? Could player controls get swapped between levels?

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That sounds correct though I've never tried those things.  

The annoying thing is that I could not bring something like weapons across from one game pack to another.  You do have the option to start with the first weapon or not.  But I wanted to have a small adventure in the town where you could get an extra weapon in the town.  I had to move it to the forest.  It's okay, I think it worked out ...


So what do you mean the weapons couldn't carry over?
Wouldn't you just re-import the same bitmaps to the next levels and the 2nd game pak?

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Yes, you can use the same weapons by doing that.  However, say I found both the club and the sword in the town.  When I get to the forest (which is loading a new game pack) my only option is to start with 0 weapons, or the 1st weapon (the club), I cannot start with any additional weapons.  So starting a new game pack is like starting a new game.

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Ohhhh, yeah you're right. So if you had already collected them, they don't carry over.
I suppose narratively the best way to handle that is to explain that you lost the weapons between scenes. Or a less aesthetic but practical solution may be to just start the next level by having your then current weapons sitting just ahead of where you start.

Also, am I correct that the Player sprite when placed in the map editor is always facing down?

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I read later that you could add the weapon (or key perhaps) to the new game pack, but make it invisible and have no pickup sound.  The problem would be if they did not get the weapon, there is no if/then equation to determine whether to give it to them or not.  Anyway, yes, the engine has limits and it was certainly fun and challenging to work within them.