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Looks like you're missing a name pattern: 

Error processing pattern
   at UNM.Parser.Implementation.NameParser.Process(PatternProcessingParameters parameters)
   at Bronze.Common.Services.UnmNameSource.MakeUnitName(UnitData unitData, Tribe owningTribe)
   at Bronze.Common.World.Data.Structure.UpdateStructureOperation(SimulationContext context)
   at Bronze.Common.World.Data.Structure.StepSimulation(SimulationContext context)
   at Bronze.Common.Gameplay.WorldSimulator.StepSimulation(Single elapsedSeconds)
   at Bronze.Common.GameState.States.GameplayState.Update(Single elapsedSeconds, InputState inputState, IAudioService audioService, Boolean inForeground)
   at Bronze.Monogame.BronzeAgeGameBase.Update(GameTime gameTime)

Inner Exception Follows
No list matching name: _T_unit_name
   at Bronze.Common.Services.MultifileNamelistSource.GetNamelist(String name)
   at UNM.Parser.Implementation.NameParser.ProcessSubPattern(StringBuilder resultBuilder, PatternProcessingParameters parameters, PatternToken token)
   at UNM.Parser.Implementation.NameParser.DoProcess(PatternProcessingParameters parameters)
   at UNM.Parser.Implementation.NameParser.Process(PatternProcessingParameters parameters)

Happened after I build some Twelper Infusers, probably when the units finished training.

Pretty weird I didn't find the problem when testing. Anyway I checked and fixed it. 

Decided to remove the naming patterns for now because they weren't really impressive in any way.

I checked the contents of the zip file and didn't see a ,csv in there. Did a file not make it into the mod, perhaps?

Well I removed it.