There is alot to love about this game, from the screenshake and particle FX and the unique concept. It was verrrrry difficult, I could not even make it past level 1 and dying it 1 hit is pretty rough. It was also a bit confusing figuring out the temperature meter but once I figured it out it was a cool little mechanic.
I think I had the most fun kicking around that little ball of fire and watching it bounce around and make the screen shake. Powering up your kick is also satisfying to release into a powerful smack. I think if the rules were explained more clearly, and the player was slowly eased into the difficulty this could be an addictive game with just a bit more polish and quality of life. Very fun game!
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Knowledge delivery: Prometheus' misadventures's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2210 | 3.072 | 3.615 |
Overall | #2839 | 2.658 | 3.128 |
Presentation | #2881 | 2.615 | 3.077 |
Fun | #3316 | 2.288 | 2.692 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Prometheus tied to the fire of knowledge because it saves him from cold and he can die from it's hot.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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