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A jam submission

Knowledge delivery: Prometheus' misadventuresView game page

Golfootball with scorching ball in a cool place
Submitted by SurWeaver, XoMe4oK — 1 hour, 48 minutes before the deadline
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Knowledge delivery: Prometheus' misadventures's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#22103.0723.615
Overall#28392.6583.128
Presentation#28812.6153.077
Fun#33162.2882.692

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Prometheus tied to the fire of knowledge because it saves him from cold and he can die from it's hot.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

There is alot to love about this game, from the screenshake and particle FX and the unique concept. It was verrrrry difficult, I could not even make it past level 1 and dying it 1 hit is pretty rough. It was also a bit confusing figuring out the temperature meter but once I figured it out it was a cool little mechanic.

I think I had the most fun kicking around that little ball of fire and watching it bounce around and make the screen shake. Powering up your kick is also satisfying to release into a powerful smack. I think if the rules were explained more clearly, and the player was slowly eased into the difficulty this could be an addictive game with just a bit more polish and quality of life. Very fun game!

Submitted(+1)

Very cool idea! I especially liked the VFX :D Although it was quite hard sometimes, it was still greatly done and executed :)

Submitted(+1)

It was a neat lil concept, I like the idea! As Jon said the particle effects are pretty great, especially the massive wave of fire at the end of each level and the screen shake, both added alot to the game ngl. I also liked that you could kill the Pingolems with the ball of fire which was the most fun and satisfying part for me. Arena mode was also a nice touch, as well as the LOL and marshmallows at the end.

As for parts that faltered slightly, the slight delay after kicking where you cannot move is for most times fatal, and the pingolems are a liiiittle too fast in my opinion, especially since they can go through walls. Last part is that it was hard to tell if I could kick the ball of fire sometimes, at times I just held space and stood there like an idiot.

If I could change it, it would be that instead of there being a meter, you just hit space and it just instantly launches the ball in the angle away from you at a set strength ,tune up the heating speed, and make the pingolems about 2/3s of the speed. You get to kick the ball quicker and kirr more pingolems  (admittedly the game would be easier and Im sure you guys needed to pad out the game time somewhat). Just a suggestion tho, im sure there are even better ways.

Other than that it was a pretty good entry, especially for the time constraint, and with further tweaks and stuff this has some potential, I mean POTENCH.

Submitted(+1)

Привет из индикатора!  Круто! И сложно! И круто! Отдельный лайк за жирную птицу, в которую они соединяются.

Submitted(+1)

This is nice! It's a really cool concept, and the particle effects are great. It was a bit frustrating though, as aiming the ball under constant threat, especially at the birds was very difficult. Overall, great work!