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Thanks for the reply. I got close with the shotgun and works as intended. Two more from today:

1. Sniper auto critical on flanked target doesn't seem to be triggering, unless I'm misunderstanding what flanked means. Out of cover = flank?

2. My two highest level characters (6 and 7 I think) have disappeared following completing last mission. Which was ended as normal by all characters entering EVAC square.

Also, when does difficulty ramp up? I've just been running missions in the second zone and with my squad leveled up the basic enemies pose no threat.

Cool! Thanks again for the post.

It should work when the sniper has the enemy flanked. If the shot UI says "Cover 0" then it should be a crit. I noticed the "Critical" message isn't showing up and have that one logged but I'll log that the skill might not be working also and check it out.

Having your save file might be good to help track down that character disappearing bug but I'll try reproducing it 
Save data files will start with "DOE_SaveData" and generally reside in folder: 
OSX: ~/Library/Application Support/HOF Studios/Depth of Extinction/
Windows: %userprofile%\AppData\Local\Packages\Depth of Extinction\LocalState\
Linux: {home}/unity3d/HOF Studios/Depth of Extinction/

I balanced all the enemies (and weapons) down (weaker) a few builds ago because the feedback I received was that the game was too hard. I'll take a look at the data soon as we'll be doing another balance pass. It's good anecdotally to hear that you thought it should ramp up more quickly in Zone 2. It's a tough balancing act because when you hit the wall the team generally gets wiped and I wanted to reduce that initial friction for sure.