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I think this game has real potential as a sort of "zen" Dorfromantik kind of game. Maybe if there are some progression mechanics instead of a threat. I'd definitely buy pay money for something like this :) (P.S. after the second storm nothing really happened, and when we got all stats to 100 nothing happened, but that's a game jam right?)

Thanks for those great suggestions, and for playing our game!

Yes unfortunately there is no "win" scenario at the moment, but your idea about progression mechanics would certainly progress the game and give a sense of achievement :)