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Finished the game twice just to be sure about something and here is my honest feedback :

- It's fun ! I like the fast pace, I felt the camera was a bit to hectic at first but felt good while playing it :)

- You must know it already, but this is extremely repetitive, it lacks rooms and even the few existing rooms look alike, there are even a few ones where they pose no challenge at all. Some levels end up generated as a straight line with no danger ! Here is my advice: always start the game with a non-procedural tutorial, where the player would go through a straight line that shows some traps on the sides, so the player gets used to the controls and still gets to see what's waiting for him. Then, get rid of "empty" rooms in your procedural generation.

- It lacks some sound effects, like a noise when passing near close a deadly danger, dying or touching a wall. This is a very arcade and fast-paced game, we loose sensation for not having those !

- The most interesting part of the game is turning rooms, but they are too rare !

- I understand the nature of joining the levels together, but I don't think putting a level after another one is the best take. Again, my advice : still joining the levels together, but in another way, something like merging the rooms together so it makes a totally new room !

So in short, gameplay is good fun and easy to control but level design is a bit underwhelming !

Thanks for the feedback, especially the non-procedural tutorial bit, these points are incredibly valuable for the next jam (and a potential postjam version)

I'm also aware of the turning rooms, but if I added more turns in different directions it would break the hacky level generator with the time constraints.

Anyways, thanks again for your honest feedback, it's incredibly valuable.