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So, the music was really cool, kinda having that funky vibe.

The platforming in the first level was really tricky for some reason, compared to the other two. I also noticed that this game didn’t have a standard platformer drop shadow, instead opting for something more realistic, but less helpful as a navagational aid.

Overall, I liked the art style a lot, and the only technical issues I noticed were a bit of screen tearing and very shaky movement when I was on platforms and using Q/E

Thanks for the comment, was really happy with how the music turned out too.

The drop shadow is a good pint actually and something that didn't even occur to us at all to be something to add.

The blue platforms being jittery is an unfortunate side effect that after some post-jam research happens when you use the "easiest" method for moving platforms such as this one in Unreal Engine 4. Since it didn't affect the playability of the game too much I didn't dedicate time to fixing it.

Totally fair on the platform jitteriness. Just something that stood out it all.

I like this game’s vibe a lot, though.