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OK, so the art and animation are gorgeous, and the idea fits the jam, but I had no idea where I was supposed to go. I am guessing, up? I kept running into dead ends and breaking the egg, and because I had no idea whether I came closer to the goal on this run, it got too frustrating and I never finished it.

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Thank you for the feedback,  I'm sorry about the frustration, the dead ends and such where intentional, but i didnt have time to balanace things out as much as i would have liked, i might go back in a later build and fix some of these problems after the jam

I think just giving the player some indication of how close they are to escaping would alleviate most of my frustration. Just, I dunno, make the background lighter the closer you get to the finish, or add a message like ("You were X meters away from escaping...") when the bat dies...

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thank you for the feedback, the background does get lighter you get closer to the exit if that helps at all, but ill see what I can do in the next build