Really liked it, the mystery-maze vibes combined with the puzzles makes it a funny, good-looking game
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Block Party's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #86 | 4.045 | 4.045 |
Presentation | #115 | 4.364 | 4.364 |
Overall | #138 | 4.030 | 4.030 |
Originality | #760 | 3.682 | 3.682 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
you must join with other elements in the environment to traverse puzzles
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
This is like Tetris meets maze games. It was fun connecting and disconnecting to fit. I liked that the challenge really was about connecting, not about enemies or speed.
I really like the look and feel of this game! The music and sound effects were also super fitting and made a really relaxing mood. I made a game similar to this for the jam so seeing this slightly different direction was really interesting!
Hey, it's the best game I've played in the jam so far! (Honestly that's not that many though, I've played like 10). Great art, music, idea, mechanics, and levels. And there's impressively quite a few mechanics too.
Some things: there's quite a bit of button pressing to move around -- I guess that's a given in sokoban-type games though, and you did add a dash to mitigate that, which is nice, though it's hard to use when there's so many spikes around.
I like the distinction between spikes and pits (pits can have blocks on them, spikes cannot), and the concept is introduced rather intuitively by having the player early on drag a block across a pit.
The best level is the large pit level. However, it is potentially a big stumper. I don't think at that point you even introduced the idea that you can grab blocks with other blocks. There definitely should have been a level before that introducing that idea, especially since that level is so complicated (also the spikes at the end are potentially very frustrating considering the lengths it takes to get everything there). However, the puzzle itself on this level is great, and it's by far the most interesting bit of problem solving you have to do in the game.
I cheesed the last level by putting the block over the pit then dashing over the spikes to skip the spike maze. I thought it was neat though how in the previous level you could use blocks to protect you from projectiles.
Anyway, like I said, good game.
hey thank you so much for the feedback! I agree with all your points; I struggled with getting smooth movement down from holding the keys, and ultimately had to spend time on other things, so we went with the dash and tried to make that into a mechanic itself. It is intentional that you (and the blocks you're holding) can dash over spikes, but that isn't clear, so a level introducing that would have been cool. I also really like your idea of a level that introduces grabbing blocks with other blocks. We would have loved to do more level design, but just ran out of time at the end :) . Thanks again for playing! <3
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