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Alright more ideas...

Special unique/story characters that you can find while exploring with unique skills, these will stay in your team permanently, but will ask a fee every times they are released on a mission, like mercs, but in the permanent roster, though unlike mercs, their fee is fixed, they don't cost more as they level up. (I know you had plans for special characters already, this is just another way to get some), they could also have their own story line and quests as optional quests.

Powerful consumables that once used, are lost, they are more efficient than the reusable consumables.

Purchasing unlockable hairstyles, i want a fancy ponytail for my wildcat conqueress :p (I am very biased, i just love wildcat, so deadly)

Purchasing unlockable cosmetic clothes that can override the functional armor.

An influence system that allow you to raise affinity with your team mates, purchase them gifts. Affinity could do various things.

Tax collector zombies! (jk)

I'll post more if i brainstorm again!

So here's the "big stuff" that needs to be done before we launch the game on Steam (most likely in May)

  • Finish the "base"
  • the "bleeding" system
  • finish the weapon effects
  • add additional mission scenarios (like challenge missions) and dialog

Once we are done with that then I'll consider ideas like these to "personalize" the characters more but I will be very careful about adding features that would require new character art for now to keep costs down. I have several concepts for unique story characters (as this was in the original scope) but the reality of the cost of creating the art made me take them out. My personal wish list for characters (if there is time):

  • More hair styles (we can probably take your suggestion for making some unlockable)
  • Customize hair color
  • Customize skin tones
  • Choice of class equipment (like the bandanna for wildcat) 
  • Make all enemy armor available for male and female characters (currently they are only male but we are almost done with this)