Great artwork! Gave me Spelunky vibes. While the jump and movement felt a bit stiff, the game's idea of dodging "gold" is a great one. I noticed that the third level took a while in instantiating any enemies, which gave me a free pass to head over to the fourth level; not sure, if the timer on the third level was delayed a little to long there. Otherwise, I like that the enemies are instantiated from multiple angles, adding some difficult in how to maneuver around them in accordance to the platforms available. I do wonder if it would have been assign preset movement patterns, as I noticed the enemies would come from multiple angles, but would target the player based on their current location on screen; so, it is possible to manipulate. Nevertheless, this was fun to play and survive for 80 seconds onto the fifth level.
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The Gold Dribbler 🌟's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #1 | 4.576 | 4.576 |
Overall | #13 | 3.674 | 3.674 |
Audio | #16 | 3.606 | 3.606 |
Mood | #22 | 3.455 | 3.455 |
Gameplay | #35 | 3.061 | 3.061 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
URL
https://github.com/geflx/the-gold-dribbler
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