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Very interesting! Can you go into more detail on how the height of the map was determined, since cellular automata is in 2d? Did I miss something in the explanation?

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Hi Travis. Thanks for the kind words, but unfortunately you didn't miss anything, we just ran out of time to explain the mountains part. However it is luckily quite simple. You basically go through the list of active tiles on the first layer and if an active tile has 8 neighbours alive, then you build a tile one block above it. You then repeat this step until you have several layers :)