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The last level was intended to be endless. We have a bug of whirlpools lingering from earlier levels, you shouldn't have been able to dive into them. They also look denser in that level, because of being stacked so much :D

We recently had progression changes for the game - how levels are laid out, forcing players to dive down, added final endless level. It's interesting how most of the issues arise there.

Fair enough. Well, I hope this has been helpful, definitely looking forward to future versions of your game.

By the way, are there any chances of a Linux version in the future? I ended up playing the Windows version in Wine due to the WebGL crash, but had other issues there like missing text (common to many Unity games it seems). I'll probably give the game a proper try in Windows later, when I have the chance.

Awesome, I'm glad you like it. And it indeed was helpful - we need to get our balance right.

I don't mind building for Linux at all, I'll see what we can do.