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A jam submission

Shaped TogetherView game page

A small 2D platform puzzle game for GMTK Jam 2021
Submitted by MacJCoding (@MacJCoding) — 16 hours, 26 minutes before the deadline
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Shaped Together's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#18063.2383.238
Fun#21962.7622.762
Overall#22112.9372.937
Presentation#24462.8102.810

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You collect shapes that joins together with you in order to fill in the keyholes.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Interesting concept, but jumping is too wonky.

Submitted

Really good game and interesting mechanic. And I like the menu too! With some sound effects and a few more levels you have a complete game!

Submitted

Nice job!

What stood out the most was the core mechanic and the level design. It was definitely enjoyable and I had a good time working through the puzzles.

I think the audio (both music and sound effects) were  little too repetitive and biting (something that sounded softer and had more variety would work very well for a relaxing puzzle game like this) 

My thoughts on the art are the same as the audio. Maybe more variety and detail (I definitely get the minimalist thing you were going for, but the simpler the game, the more involved the surrounding elements tend to be). 

Good job on an enjoyable game!

Submitted

Hey, those were some interesting puzzles! good job on coming up with those , I liked the cliff hanger mechanic. I think puzzle 3 was really built well on the difficulty curve, 4 was a bit hard, and I didnt manage to solve puzzle 5.  I wonder if removing all the shapes on a chosen side is a must for the puzzles or you can be more forgiving and allow deletion of 1 shape at a time. Nice take on the theme. 

Developer

Thank you. When the jam is over, I think I will have it so that the deletion is 1 shape, so that the player doesn't have to reset all the time. Thanks for your feedback. 

Submitted

For me, the difficulty curve was way to harsh, i was not able to pass the third level, but im probably missing something. the graphics on the other hand where really good, and i wish the music would have been a litte bit less repetitiv, but overall really good looking game, with huge potential in the mechanics! (which is probably getting more and more interesting, but unfortunatly I came not past Level 3)

Developer(+1)

Yeah it seems that everyone always get stuck on lvl 3, once the jam is done I will make this game a little more easier and more polished. Thank you for your feedback. 

Submitted

There's a lot of interesting ideas here, and I feel that with more time and polish it could evolve into something amazing.  All the menus being in-game is great, but 5 seconds feels way too long to get in and out of a settings menu. Being able to reset and remove extra pieces from your character is really valuable for the level design, but it also makes it really easy to make a mistake and be forced to reset, since the pieces never return. You also have to walk all the way to the exit to find out what shape you're aiming for before anything else. There's lots of creative ways to work through these shortcomings, so I hope you keep working and iterating on it. Awesome job!

Developer

Thank you, after the jam is over I certainly will work more on this game. I appreciate the feedback.

Submitted

I really liked this game! The only bug I can see is that when you die, it duplicates the music.

Developer (1 edit)

Can you tell me more about this, because there isn't any dying in this game?

Submitted

Sorry, I meant reset.

Submitted

I liked the concept. Kudos!

Submitted

I think the premise is there. In terms of level select, I think 5 seconds is pretty slow, but I did like how you communicated that to the player. The average game would have no flashing numbers and people would get confused. I got stuck on level 2, I wasn't able to hit the right side of the block. Regardless of that however, I think your gameplay is decent. Your jump sometimes feels off (side note, do you use a raycast for ground detection?) but for 48 hours this is pretty good.

Developer

I t used the onCollisionEnter method, but I think I messed up the controls and put Input.GetKey, which leads to a inconsistent jump height, instead of Input.GetKeyDown. Thanks for your feedback. :)

Submitted

Really cool and fun game! I started to get stuck on lv2, but I really liked where this was going. Great job!

Developer(+1)

Yeah, I apologize that I made it a little too difficult to quickly. But I'm glad you've enjoyed it.

Submitted

Really cool and fun game! I started to get stuck on lv2, but I really liked where this was going. Great job!

Submitted

The idea is decent, but the movement is terrible. The character is really annoying to move (low acceleration, slow to stop?). You have to wait 5 seconds to activate things, and you get popped back at the level selection room after each level for some reason. Also you have to be super careful not to accidentally join with a cube you didn't mean to join with. You might want search up how to make responsive platformer movement. (I think GMTK has some videos about that)

(Sorry if this seems mean, I just like to be honest)

Developer(+1)

I totally understand. Thanks for your honesty. 

Submitted

Pretty nifty idea. A bit awkward to control, but nothing too bad. Solid work!

Submitted

Pretty nifty idea. A bit awkward to control, but nothing too bad. Solid work!

Submitted

I like this game! Great art and gameplay! Good job!

Please check my game as well ;)

Submitted

A a bit long to wait between levels, and wow the game is hard to understand all subtilities at start, I've restarted the second level 5 times!