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At end of turns, during "enemy sighted" and "loot found", theres always about 1,5 - 2 seconds before it goes to the next turn, not a bug, it just get long after the 100th turn or when you just make people go overwatch.

OK, I'm adding it to the bug list so I can remember to take a look. Maybe what we can do is keep the delays initially but then after 1-2 missions shorten them.