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Yeah! I think the main two elements that I would love to have a version of in your game is the "main objective" to reach certain "special resource" and have to extract it completely in order to progress or win.. which is going to take you time and resources. And while you are doing so, prepare defenses in a way you can survive multiple waves of enemy attacks. These should be harder every time, in order to  make you optimize and recover the "special resource" as fast as you can. 

So basically a main objective and time pressure!

I see! So it's a mining operation to obtain a special resource that is heavily protected by an enemy?

I think so! A version of that could be cool. I believe the goal of an approach such as this one is to avoid making an AI that competes at the same level as you. In this case the AI is simpler and focused on preventing you reach your specific goal.

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Very true, I see what you mean! Thanks for the suggestion, it will definitely be useful when the time comes that I must write the AI