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A jam submission

Cast AdriftView game page

a gtmk jam entry
Submitted by Wahooney (@wahooney) — 7 minutes, 24 seconds before the deadline
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Cast Adrift's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#15673.2253.533
Originality#19893.1653.467
Overall#22962.9013.178
Fun#32612.3132.533

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You have to tether yourself to different resources and equipment as a core part of game play, each of which have different advantages.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

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Comments

Submitted(+1)

Interesting concept of the game, played

(+1)

Challenging game! I included it in my GMTK compilation video series, if you’d like to take a look. :)

(+1)

I enjoyed this a lot, I found holding space to connect a bit unintuitive, I think left/right mouse would be better, or space once to connect and space again to disconnect I enjoyed flinging myself around from the fuel tanks. Needs some polish and some work to be more readable to players but a fun game that I enjoyed. 

Developer

Thanks for the feedback, I really enjoyed our chat.

Submitted(+1)

Absolutely loved it!

Please let me know if there's anything after the player gets told they're dead, it seems like a sad end to a fun little game.

I had some issues understanding that you have to hold space to tether, got me killed 3 times, might be something to think about.

Fuel isn't really well explained, I finally understood that I get fuel only for that one push and then I'm out (which doesn't read well, since it works exactly like the oxygen otherwise, so I expected to "fuel up" - and I didn't).

Other than that, it's agreat idea, very well made, has character, the writing is good (I was like south-west? in space? and then the character asked the same thing - brilliant), I strongly suggest everyone to play this one ^^

Developer

I definitely want to carry on with the game, but the game does end with the player dying (mostly due to obligations that came up during the jam.)

Yeah, the tutorializing could do with some work, I tried onboarding the fuel mechanic in the dialogue, but I agree that it was very subtle.

I’m glad you liked it and thank you so much for the feedback :D

Submitted(+1)

I really I liked your game, and I thought everything was great.

Submitted(+1)

The art is very, very good. I also like your choice of font.

One little thing I feel I must mention. When the submission form asks "How does your game fit the theme?", it's asking for you to explain how your game fits the theme. Saying it fits well doesn't explain your reasoning or provide for further dialogue or even understanding. And a proper answer to that question is a criterion for judging the game.

Developer (1 edit)

You make a good point! Thank you :D

Future pro-tip to self: Don’t fill out your submission with seconds on the clock…