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(+1)

I made it to the talent show! The platformer controlls were a bit fiddly and i think i won alot of stages in unintended ways using the momentum of jumps. Also it wasn't obvious to me at first that i had to get the pet to the portal first.

(+1)

Thanks for the feedback. I was thinking of implementing some air-control for the pet, but when I was playtesting I thought it added a bit of depth to give the pet uncontrolled jumps; in at least one stage I was trying to set up the areas so that you had to chuck the pet to a safe spot on takeoff and then adjust your own trajectory to avoid fire pits. 

The hazards were added in the last few hours of the jam; after this jam I think I can tune and expand these mechanics into something more substantial. My initial ideas also had moving hazards and platforms.