I made it to the end so I guess I'm a great trainer. Inner Pokemon trainer talking right there XD
That was good! The little creature looks charming! I was proud when it received a medal X).
Nice work dude! :)
Criteria | Rank | Score* | Raw Score |
Fun | #4942 | 1.583 | 2.375 |
Presentation | #5063 | 1.583 | 2.375 |
Overall | #5303 | 1.500 | 2.250 |
Originality | #5536 | 1.333 | 2.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player simultaneously controls a main character and a companion character with slightly different movement mechanics.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
I made it to the end so I guess I'm a great trainer. Inner Pokemon trainer talking right there XD
That was good! The little creature looks charming! I was proud when it received a medal X).
Nice work dude! :)
Nice idea. I found the controls a bit imprecise, I think due to the fact you can't steer the alien too much mid-air, which made it tricky to avoid obstacles!
I like the idea of having to bring the pet safely first, then get yourself out of there.
I made it to the talent show! The platformer controlls were a bit fiddly and i think i won alot of stages in unintended ways using the momentum of jumps. Also it wasn't obvious to me at first that i had to get the pet to the portal first.
Thanks for the feedback. I was thinking of implementing some air-control for the pet, but when I was playtesting I thought it added a bit of depth to give the pet uncontrolled jumps; in at least one stage I was trying to set up the areas so that you had to chuck the pet to a safe spot on takeoff and then adjust your own trajectory to avoid fire pits.
The hazards were added in the last few hours of the jam; after this jam I think I can tune and expand these mechanics into something more substantial. My initial ideas also had moving hazards and platforms.
I like the art and the idea. I can tell you struggled somewhat with the implementation. The game is buggy and in need of refinement. Of course, in a 48-hour game jam, you ain't got time for that! So you definitely did well with the time constraint. Congratulations on making a game!
Leave a comment
Log in with itch.io to leave a comment.