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Phenomenal sound design and creativity. Awesome game design concept. Magician's Theme is a masterwork. I hear a bit of one my artists here (Trent Reznor). I would love to learn about some of the tools/instruments you used for this track. A+!

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Thank you! I would love to get into some of the tools and instruments I used.

For the synths, textures, and basses I created my own sounds using vital, a synth that I have been using almost nonstop since it’s release (in November I think?).

I used some live recorded cello for some drones, crescendos, and risers. The cello is most audible in the Intro Cutscene and the Knight’s Theme, I originally planned on having the cello be more prominent but due to lack of time in the jam and time to meet with the cellist it wasn’t used as much as I hoped. 

For the orchestral  bits I used orchestral tools’ “crucible” for the organ, as well as their string section “helix”. I also used spitfire audio’s monochord as a drone in the Magician’s Area Theme and a little bit towards the end in the Knight’s Area Theme. And Ferrum for percussion.

For the FX the plugins I used the most were, Audiothings’ things - motor and things - texture, Soundspot’s ravage, Logic’s built in bitcrusher, Valhalla supermassive, vital’s built in FX (distortion, reverb, and flanger specifically), and Ozone for mixing.

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Thank you for sharing! I have Vital (the free version) but have only poked around with it. I might have to get back into it. Supermassive is fantastic, as is Ozone. Great job, you really got a lot of your toys :). PS I'm surprised you didn't rank higher :|