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Damn, trying to make a strategy of any sort for a game jam is a huge task. Congratz on "having enough balls" to try this out. The visual side of the game is good, however, the gameplay itself does not give you enough feedback to immerse you into a flow state. If you can try to help the player navigate through the early stage, you could have a much more polished product. Overall, nice entry.

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It was SO MUCH WORK! I spent 33 hours of the 48 hour jam working (with some mild tea/coffee/snack breaks in between). I seriously appreciate your comments.

I agree. What I really wanted was to slowly introduce more characters (where you only start with 2 humans and 1 of the aliens) over the course of the game. That way the player would have had more time to learn the basics while the difficulty ramps up with the consumptive traits.