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A jam submission

Battle Formations!View game page

Defend your home with a literal rotating cast of heroes!
Submitted by Chiral Studios — 27 minutes, 17 seconds before the deadline
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Battle Formations!'s itch.io page

Results

CriteriaRankScore*Raw Score
Fun#27622.5183.083
Originality#29842.7223.333
Overall#32642.4723.028
Presentation#38382.1772.667

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The heroes that join your party join in a strict circular battle formation to defend your town. As heroes complete their individual quests, they are unjoined and make your home more vulnerable.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted (1 edit) (+1)

I love the core system of the game of giving the player an interesting choice about if they want to accept a hero which comes with their own unique attack but brings in their own enemies, and their goals that add needed personality to each character. The choice of accepting and rejecting allies and enemies effectively gives the player control over the difficulty, giving the game much more depth and make repeated runs more interesting as the information the player gains on their previous runs affect their decisions in their current run. The quest system is a great way to prevent the players from getting overpowered, I just wish there was more of a incentive to complete their quest, like a scoring system that is based on the amount of days survived and the amount of quest completed. Or a small but permeant upgrade to all future heroes for every quest completed, the upgrade can differ based on which hero's quest the player completes. The simple controls makes the game much more easier to get into and start having fun than other more complicated games that require a few minutes just to get used to before the fun starts, and the enemy variety forces the player to utilize all of the different heroes rather than just one overpowered hero.

Submitted(+1)

BTW if you want more ratings you should totally join the GMTK discord: https://discord.com/invite/pd4rQKU

Developer

Thanks for the feed back! I love the idea of permanent upgrades and incentives for completing quests. I did think about doing a point system but I don't have time :/

I might expand further with future updates.

Submitted

Hey! the idea is amazing and fun, the system needs a little balance to avoid a late game moment where you don't have any guys because you were doing the missions, besides that, the game is super fun and intuitive!

Submitted

great idea, really quirky presentation. I like the idea of how the quests are portrayed, by given each hero their own goals.

Submitted(+1)

I like the idea of the rotating (heh) cast of heroes a lot, especially when they each have abilities that can't carry a party by itself but compliments others well. The main gameplay loop and controls are less enjoyable to me, but perhaps it could be taken in a different dirrection too.

Developer

Heh.  I might revisit the controls and try to make the screen less busy and overwhelming. 

(+1)

Original and fun to play for a few minutes. Can't see much perspective though, as the base mechanic is a bit too confusing. There's really rapidly too much happening, and it's REALLY hard to keep things in check; as is right now, it's not very satisfying to go on, and I can't imagine myself a fix.

Developer(+1)

Oh no doubt.  It is very rough around the edges as I was rushing to get the core mechanics of a the battle formation and the rotating cast that I didn't have time to add polish.  I think a good fix would be if we paused the game when looking at the quests.  Another possible solution would be to let the heroes attack within a radius around themselves as opposed to in a straight all the time.  But I didn't have time to incorporate that since I would have to worry about target priorities and what not. 

Submitted(+1)

Very original mechanic! The controls were not as precise, so I didn't know whether I was shooting in the correct direction or not, but I had fun!