I love the core system of the game of giving the player an interesting choice about if they want to accept a hero which comes with their own unique attack but brings in their own enemies, and their goals that add needed personality to each character. The choice of accepting and rejecting allies and enemies effectively gives the player control over the difficulty, giving the game much more depth and make repeated runs more interesting as the information the player gains on their previous runs affect their decisions in their current run. The quest system is a great way to prevent the players from getting overpowered, I just wish there was more of a incentive to complete their quest, like a scoring system that is based on the amount of days survived and the amount of quest completed. Or a small but permeant upgrade to all future heroes for every quest completed, the upgrade can differ based on which hero's quest the player completes. The simple controls makes the game much more easier to get into and start having fun than other more complicated games that require a few minutes just to get used to before the fun starts, and the enemy variety forces the player to utilize all of the different heroes rather than just one overpowered hero.
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Battle Formations!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2762 | 2.518 | 3.083 |
Originality | #2984 | 2.722 | 3.333 |
Overall | #3264 | 2.472 | 3.028 |
Presentation | #3838 | 2.177 | 2.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The heroes that join your party join in a strict circular battle formation to defend your town. As heroes complete their individual quests, they are unjoined and make your home more vulnerable.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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