I think you absolutely nailed the pacing in this one. I've seen the core mechanic a few times so far but the mechanics you introduce on top of it are so original and creative, definitely the best I've played! I especially like how you flip the expectation of fire to actually be a good thing. The only thing that might be improved is moving around the areas which felt a bit awkward sometimes. Not enough to really deter from the game and I honestly wouldn't know how to make it feel a bit easier. Maybe click and drag? Overall fantastic job and fun to play through!
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A Sticky Situation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #102 | 4.000 | 4.000 |
Overall | #464 | 3.733 | 3.733 |
Originality | #824 | 3.657 | 3.657 |
Presentation | #1044 | 3.543 | 3.543 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Boxes stick to the player and to each other, joining together to form a single entity.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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