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(+2)

Interesting concept! The levels felt really hard, though. I’d suggest explaining in-game how the abilities are activated & that they are single-use and have a fixed duration - during the first play I thought they are constantly active & got confused. I’d also suggest enabling jumps by the up arrow, it got extremely frustrating to lose many times and then realize I’m pressing the wrong button :D Anyways, cool job!

(+1)

You’re right! Time constraints didn’t allow us to put an in-game tutorial, so we just added the instructions to the game’s page. Not ideal, at all.. Especially if the game is download only (Browser build had some issues that we fixed just past the deadline)

I don’t know why do we always forget to add the up arrow as a jump button, especially for simpler games like this one.. haha

Thanks for the feedback!