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A jam submission

Idle Crafting ClickerView game page

Made for the GMTK Game Jam. Will be published for Android.
Submitted by BelindaMakesGames (@BelindaGameDev) โ€” 56 minutes, 12 seconds before the deadline
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Idle Crafting Clicker's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#22372.9002.900
Overall#36562.3002.300
Fun#40911.9671.967
Originality#45072.0332.033

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Join together resources to get powerful items and farm even more resources!

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

Amazing art style! I'm going to leave this on in the background while I try some other of the game jam submission :)

Developer(+1)

Aaaaw, thank you so much ๐Ÿ˜ I like your game also a lot and I really loved seeing Mark playing it on stream today ๐Ÿ˜ƒ

Submitted(+1)

I made it, I ascended! haha :D  Thank you, I loved that to, it was so much fun ^^

Submitted(+1)

I like the art alot and it reminded me of cookie clicker a bit. Nice submission!

Developer

Thank you very much ๐Ÿ˜Š

Submitted(+1)

I didnt understand how to get to the next biom, because I really wan that new axe. XD

The graphics are very cute, but you maybe could have added music to make it even better and the connection to the theme was maybe a little unconvincing.

Nevertheless a fun game.

Developer

Thanks a lot for your feedback ๐Ÿ˜Š You can craft the new axe in the craft window if you scroll a bit down. After that you can get to the new biom. 

I will add music and sound in a future version of the game ๐Ÿ˜Š Since I worked alone on the game I decided to cut out music and sound ๐Ÿ˜…

(+1)

not bad, gg

(+1)

I like the triangle based art style. Didn't entirely understand what the crafted items did, maybe it would have been good to see the buffs from the items in an overlay or a separate menu.

Developer

Thank you ๐Ÿ˜Š Yes, in a future version I will make it more clear what the single items are doing ๐Ÿ˜Š

I like the triangle based art style. Didn't entirely understand what the crafted items did, maybe it would have been good to see the buffs from the items in an overlay or a separate menu.

Submitted(+1)

Balance seems off for an idle game. (or i am just impatient) Usually clickers have a fast upgrade path early on, due to the split of ressources from the beginning it takes a lot of Luck and items to get the first upgrade (best case 25, worst case 100 with even garantueed distribution)

Visually I like this very much and can understand the idea. 

Developer

Yeah, I sadly had not enough time to balance the game well ๐Ÿ˜… But I'm really happy to hear you liked it visually ๐Ÿ˜Š

(+1)

While the connection to the theme felt kinda loose it was still enjoyable. I'm not really into idle games but the presentation was nice.  The amount of materials needed just to get to the next area did feel like a lot and I didn't get that far. Overall it's a solid clicker/idle game.

Developer

Thanks a lot for giving it a try ๐Ÿ˜Š I sadly had not enough time to balance the game well ๐Ÿ˜… 

Submitted(+1)

Love the low-poly graphics.

Developer

Thank you โค๏ธ

Submitted

i couold not figure it out, i' sorry

Submitted

How does this fit the theme?

Developer(+1)

The crafting part, where you join together different elements to get more powerful items.