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That was fun! I like how the game feels complete and progressive, with various stages exposing clear goals. The controls were natural, even on azerty keyboard. I didn't feel any difference with the X-Wing switching horizontal / vertical, apart from the cool "as in the movie" factor, I don't know if it had an impact on gameplay (speed or being harder to hit for foes?). Sounds bring a lot too. Of course there is a lot of stuff that could be added but for a jam game it's a totally enjoyable game, very good job! Godot looks like a very interesting engine too.

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Thank you!  One of the few projects I feel like I 'scoped' correctly-- I had the whole game essentially completed minus sound a day before the deadline (that never happens with me).   I didn't quite accomplish what I had out in my head for the dodgerolling & the tilt/switch/rotation mechanic, but I left it in, it essentially does nothing :p  But yeah usually I'm scrapping features on the last day, not adding new stuff, so I was happy about that :)  Godot is a fantastic engine, I use it for all my games-- this is the first one I made in Godot 3.0.  The 3D renderer is better than ever :D