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[devlog] title in progress

A topic by remus jackson created Jul 09, 2016 Views: 822 Replies: 18
Viewing posts 1 to 18
Submitted(+1)

intro

hey, all, my name is e, this is my second time participating in mfgj! last time around i made a small demo in adventure game studio. i'm a comic artist, i have a webcomic you can read here & i have some comics and another twine game on my itch.io as well!

this time around i'm making a game with my roommate, mar julia. we've actually been pitching the idea for this game around since last summer, but we havent had an opportunity to do much with it yet. we want to work with elements of visual novel games & point and click adventures (hence why i was fooling with ags before).

game stuff

so like i said - elements of p&c, visual novels. i'm in charge of writing/coding, mar is in charge of visdev & art assets.

we're working with magical realism, anxiety disorder, the liminal space in not-so-close friendships, the impact of choice.

this time around, i'm gonna stick with twine instead of trying to learn a new engine - i want to see how much i can push the limits of what twine can do in terms of visuals & gameplay. for the jam, the goal is to have the entire structure of the game more or less 'sketched out' (written/mapped out) as well as a playable demo, but we'll see!

mar's gonna be posting in here as well, like last time i'm just gonna run my devlog supes casually and just keep a record of daily goals & what was achieved.

cheers~

Host

whoa yells this sounds like a lot of themes i'm really interested in.... i think twine is especially good medium to explore them. i'm excited to see this project e!!

Submitted

hehe thanks j! is this day one or two. two.

days one+two

yesterday we hung out and revamped some of our ideas for the mechanic since we hadn't looked at any of our old notes in ohhhh maybe 8 months lol. right now i'm focusing on writing/outlining, mar will start visuals once we have some concrete stuff.

today is writing/planning/outlining today, hoping for a solid outline by the end of the day.

going a little slow 'cus i'm crampy as hell and all i wanna do is curl up in bed lmao

Submitted

I've seen your beautiful comics here, so I really look forward to your proj, loving all the VNs on itch.io, so many cool ones. I find more genre variety among the indie ones.

Submitted

day three

ended up scrapping the original idea, taking the day to rest, and starting fresh this morning! similar themes, but much fresher. gonna try to finish up the whole outline in twine - we're approaching it as a 'choose yr own adventure' sort of dealio.


i'm feeling much better about this one!

oooo I'm excited! I really liked your AGS games from the first round!

Submitted

ooh the liminal space of friendship is a cool concept. i am curious.

Submitted(+2)

day 4

so far today i finished up the outline in twine

it ended up being a little less heavy/a bit more magic & goofy romance than we originally figured but honestly its more fun that way imo~ gonna work out how the key visuals should work / what actual text we need the rest of the day.

also some of mars drawings of our main chars~

yo your comic is lovely and I'm really looking forward to seeing where this project goes

(+1)

hi everyone its mar to add some stuff .... here's my sketches for the last two characters of the main cast, and also them all together, in case that's uh interesting i guess?



Submitted(+1)

i love manny....

Host (1 edit)

zooms @ the "coven" modules in that twine outline

this character art is sooo lovely aaa!!

Submitted

day well this got away from me

things ive learned: summer =/= productive. i'm basically useless for a good third of the day b/c of the heat.

progress update: i've been chipping away at the writing - mar and i are gonna hang tomorrow and put together a plan for visuals etc for the final week of the jam. not sure what our finished product/jam demo is gonna be at the point, but i'm tryin to keep it chill. i've been looking at ren'py as another possibility but we'll probs work with twine for the jam at least.

hi it's mar uh again

day where am i

aka well ok here we go with the art then. planning backgrounds.


i'll be aiming to make the art for one whole route and then building in as much extra as i can before the end of the week! we've decided this is gonna be a demo i guess, lmao.

Host(+1)

yooo i love the variety of these layouts! good luck with finishing up the demo!!

day what's happening

some background stuff, gotta get a lot of stuff done tomorrow and friday...


----



day the end is coming for us

a taste of some more stuff i worked on today ...



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good night then

Submitted

FIVE HOURS TO GO

comin in down the wire, the demo's gonna be a reaaallly basic twine mock up, but we will have SOMETHING

Host

these illos are so good!! im pumped to play this! also: is there a way you can enable this to run on the itch app? i've been loading jam games mostly from that and it would be pretty cool.