Cute graphics! I included it in my Games Plus Jam compilation video series, if you’d like to check it out. :)
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The Witching Hour's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #1 | 4.700 | 4.700 |
Overall | #13 | 3.367 | 3.367 |
Fun | #14 | 3.300 | 3.300 |
Audio | #14 | 3.000 | 3.000 |
Overall | #15 | 3.500 | 3.500 |
Theme | #32 | 3.000 | 3.000 |
Gameplay | #36 | 2.700 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Give a brief description of your game:
A young witch practices time magic and accidentally brings time disruptions into her city! She has to make her way through time pockets where time moves quickly or slowly, and has to pass enemies who want to eat time on the way to fix the mistake.
What controls do you need to use?
WASD/Directional arrows, Q and E keys, 1 and 2 keys (Alpha keyboard, not num pad), mouse
How did you bring the theme of Time into your entry?
I incorporated it into the narrative by having it be the main mistake the protagonist made, and I worked it into gameplay by having a level where time would move faster or slower in specific areas. I wanted to extend this idea into more levels, but I just didn't have enough time (cue eyeroll).
What was the most interesting part about making the game?
The most interesting part to me was cutting the fat. I had so many ideas about the dream version of this game, but when I realized I couldn't do it all by myself in three days (art, coding, and design is a lot for one person), I had to cut out as much as I could while leaving the core ideas in place. Prioritizing and deciding what absolutely couldn't go was hard, but really insightful; it helped me see where I need to improve as a designer, which was humbling!
Anything else to add?
I had a blast with this, even if it was frustrating. It's my first game jam submission, and my first fuller project outside of my game design program, so it was really exciting to work on it.
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