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This is pretty sweet.

It's so cool how the drones as health interacts with everything in the game. Like you want to get more drones because it means more health and firepower, but then the enemy attacks become more devastating. The laser beam can take out half your drones if you're not careful because you just have so many drones to get out of the line of fire. And with the bullet hell circle guys, it's pretty hard to weave between their shots when you get too big. The shotgun mode it kinda handy, but it was still pretty tricky to use to dodge stuff. More often than not, I just ended up swinging my 'wings' into danger more than safety. I found rapidly spinning the mouse around in circles grouped up all of my drones in a small ball, but was pretty annoying with how much the screen moved around so I didn't do it much.

For an entity composed of a bunch of tiny drones, you don't feel especially maneuverable. I think I would have liked it if the player had a bit more momentum when moving and maybe a bit of gravity. But on the other hand, maybe the drones wouldn't really keep up with you as well as they do. And it is nice to see them in a tidy grid. Maybe I'm just equating it too much to Luftrausers which emphasizes zooming around and momentum so much. Maybe it wouldn't fit as well with the drone swarm.

The colour scheme was great. Pretty to look at and easy to read. The enemy shapes were interesting. and told you what you needed to know about them. You just know immediately the arrow-shaped planes are trying to ram straight into you. The laser beam charge up scared you every time it happened. It always elicited an 'oh shit, I had better be somewhere else' reaction. The art is pretty simple (I mean that in a good way), but adding them all together creates a lot of polish. Like the little trails behind your drones to really sell their movement, and how they puff up slightly when they shoot, and enemies flashing white and having smoke particles so you can tell when you hit them. I could probably go on and on about each little detail.

Man, I wish I made this game. The level of polish on everything is just crazy.

Thanks so much for the in depth feedback! Yeah, I agree with the drones as health, I was really pleased with how that mechanic works. You described it perfectly, you want more drones for more damage, but the more you have the easier it is to lose them. It's a nice self-correcting cycle.

I spent a lot of time on game feel, so it's lovely to hear it worked out :D thanks so much!