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Hi! Thanks for encouragement! It means a lot of us. As for polishing, we definitely want to do that. Visual Lover was created during Global Game Jam, which means we had only 48h to make it. Because of that a lot of content we wanted to add needed to be cut out; we also didn't really had a time to test and polish it properly. However words like yours are giving us a great boost of motivation to finish what we've started. 

Glad to have provided the extra motivation. I've played several games that came from Jams, so I understand it can be hard to have good quality control in so short a time. Good luck in finishing your work.