An interesting looking game, Mona Lisa Overdrive drops the player in a brightly colored 80s themed museum world and sprinkles a bit of sass into the character personalities. It lacks a bit in the story and script, as there were multiple grammar issues and the player just seemed to be led places without clear motivation, but there was still enough to follow along easily with what was intended. It has a good premise, but needs polish. Especially with the art style used, I could see this as a longer, more involved game were the writing to improve.
Viewing post in Visual Lover: Mona Lisa Overdrive comments
Hi! Thanks for encouragement! It means a lot of us. As for polishing, we definitely want to do that. Visual Lover was created during Global Game Jam, which means we had only 48h to make it. Because of that a lot of content we wanted to add needed to be cut out; we also didn't really had a time to test and polish it properly. However words like yours are giving us a great boost of motivation to finish what we've started.