Exit 84 is a simple, yet really challenging typing game, and I like that the entire game, even the menu, is controlled by typing. The controls are super responsive, so it lends itself well to the idea of "If I fail, it's my fault." The simple visuals are nice as well, since not everything has to be flashy looking.Good job on this, devs.
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Whether I found the full ending of this demo or not, Archimoulin is a delightful little game. The music is peppy and upbeat, providing a good mood the whole way through, and the art style is really pleasing to the eye. The choice of having 2D assets in a 3D world is always a winning choice for me, as it really makes the characters stand out and adds more depth to the world than a purely 3D game. I'm really curious what the full game will be like.
Good job on this, devs.
Short, but fun, Fox Flares is an amusing little platformer with an interesting mechanic. Trying to avoid being on fire while also having to use that fire to progress created a good challenge that could easily become a longer game. While the bouncy tiles felt a bit unwieldy most of the time, I still had fun figuring out how to get through the different rooms. Plus, foxes are cool.Good job on this, dev.
Let's call it beginner's luck then, because I normally have loads of trouble coordinating multi-directional teleportation. About the gems, I just like collecting things in games and thought it might get a reward.(I just noticed you telling others it unlocks something, so I'll look into that.) As for the boss, that's just fun for me to do. Years of practice with button mashing, heheh.
Glad you enjoyed both it and my voice. (Never been confident in my speaking, so recent compliments have felt...different.) Since I noticed you have a couple of other games, I may give them a play sometime as well.
Edit: Died a few extra times(24), but I just cleared it in 8:30 after unlocking the statue. It took a couple of deaths to figure out what the flash attack was. Well done on the hidden thing.
Magic Wolfgirl is a short, but fun game with well polished controls and a nice, pixelated art style. The teleportation mechanic, while I am not very good with it, works really well. The puzzles are an enjoyable challenge, though you have to be really quick at times, and the use of a bow and arrows for both teleporting and attacking kept things flowing nicely.Good job on this, dev. (Also, hi again. I played White some time ago.)
Short, quirky, and mildly amusing, Hug Them Real Good is a pleasant way to start your day. What better way to spread love and joy to those around you than hugging strangers on a playground? The custom squeeze control, while I'm unable to use it, seems like a neat thing, and the isometric movement takes getting used to, but makes playing on the equipment fun.
While it's a shame it won't see further development, Neiva is still a genuinely fun time. With so much work having been put into it, it could serve as a very solid foundation for a full game. From the simple to solve, yet occasionally challenging to execute puzzles, to the eye pleasing art style it has going on, there was nothing I didn't enjoy about it. Even without a story being told, the adventure itself was enjoyable, feeling like a light hearted trip through an increasingly troubled land. And the teleportation mechanic, while likely best suited for keyboard & mouse, works really well. The swappy power was a bit jarring with just how instant it was, but it felt very polished.Good job on this, dev.
He's already known for being "creepy" and chasing/following Courage, so it makes sense. Maybe the alien chicken. Or Fred. He actually came to mind while playing and I searched the bathroom, heh.
Always good to see a dev with passion for their work. Even if the work does seem to put on some pressure. Touching back on Courage, I actually just had an idea(if you accept those) for either an update to this game or a future one. Katz would be perfect as a character chasing him for X reason. More so with his theme.
Totally understandable with the complications. Life and all that. Though that you do have interest in adding to it says a lot, since most I've seen who made games like this just posted them and forgot about them. I'll try to keep an eye out in case that "one day"comes. I've seen a couple of your other games before and you do decent work.
While simple in design with the low poly graphics, Courage's Curse is a surprisingly good time and manages to be pretty spot on with the layout of Courage's home. The item hunt aspect is nothing new to horror, but I like how you need more than one thing to accomplish tasks, so it's not just constant running back and forth for single tasks. The randomized placement of things paired with an AI that just won't quit is a pretty good challenge as well. While I doubt it would happen, I'd love to see a more fine tuned version of this, with smoothed out models and some of the different foes Courage faced.Good job on this, dev. You've catered to nostalgia in a good way.
Despite Raygun Gadabout being just an Alpha demo, I found the visuals quite stunning and the adventurous sounding music an absolute delight. With so many things in the playing area, the background, and even up close in the foreground, it actually felt like the character was running around on a lively planet. And while that could be cluttered in some games, the devs pull it off nicely in this, with a bright and cartoonish art style that keeps everything popping out at you without being overbearing. A fine balance, says I.
All the little details in the animation were fantastic. From the movement of the hero's hair and dress as she attacked, to the oddly organic look of her blaster shots, as well as some of the enemies, it was so fun to just sit and look at. Admittedly, I forgot to use the shield much(at all) in my experience, but the gameplay still felt pretty good overall, with a very responsive set of controls. Still not feeling the Melee button being a bumper, but it was a great time I could easily recommend to a random person on the street.Good job on this, devs, and good luck getting funded on KS. (Not that you need luck.)
Bogdan is an amusing and rather unique platformer where you dispense justice in the best way possible: As a fat guy on a pogo stick. If that's not enough to win people over, it also has some rad music playing and a pretty good graphical style going on, with a low poly but still very atmospheric look to it. The difficulty feels a bit much at times, with some victories feeling totally random, but it's a good time overall. I'm curious what the full game will be like once the new levels are in and some extra polish is applied.Good job on this, devs
Combining the best of both physics based acrobatic gaming and the abstract 80s style of vaporwave, Verlet Swing is a surprisingly good time for a Pre-Alpha Prototype Thing. The music, while limited to one or two tracks, is really well done and keeps a good mood going the whole time, and the visuals are pretty great is well. Everything looks clean and well designed, even down to the giant floating pizza slices. Difficulty is a bit of a mixed bag as some stages feel considerably easier than others, but it's still a fun time all the way through.Good job on this, devs.
Visual Out is a rather unique looking game with an apocalyptic feel to it, using both a very atmospheric soundtrack and glitchy, pixelated art style to reinforce the idea that "Something bad has gone down." The Metroidvania aspect of it combined with a giant map to explore ensures a lengthy playtime as you wander through the computer, lost and confused, wondering with the main character why things are the way they are. While I, unfortunately, am not good at this sort of game, I can definitely see how it could appeal to many and hope it does well.Good job on this, Berry.
While difficult to control, at least for me, SheBeFree is a fun game with an interesting design. The overall art style works well to show the world as a sort of living computer from which you must escape...and really gives you a pounding with the obstacles in your way. Unfortunately, I didn't make it very far into the game, but I still had a good time trying.Good job on this.
This was fun and well made, especially for something early in development. I'm curious to see what the full game will turn into.The visuals are great, the art style is charming and occasionally adorable, and the music is really nice and sets the tone of the areas well. Good job.
Memory games were never my favorite thing, but this gets some points for design. Rubik's Cube of doom, heh. The music and visuals in this are pretty rad - I do enjoy me some neon lighting. And while I can respect a game that doesn't hold your hand, having lived through 80s and 90s games, the deaths seem a bit harsh at times. The controls are pretty tight, but going around the turns many times resulted in instant death when the character just "popped" to the other side and immediately into an obstacle. No amount of holding a button stopped it, and I doubt we're meant to rely on the slow time constantly. I also noticed a slight imprecision when collecting the item where just passing by it was enough. Is that intentional, or are we meant to walk onto it?
Space Outlaw Alice has it all. With the simple, yet well designed pixel art, a very sci-fi appropriate soundtrack, and just the right amount of challenge in the gameplay, one could easily mistake this game for an old NES title. That's not easy to get right, so I give this two thumbs way up. Plus, it even has a story going on!
Glad to have provided the extra motivation. I've played several games that came from Jams, so I understand it can be hard to have good quality control in so short a time. Good luck in finishing your work.
An interesting looking game, Mona Lisa Overdrive drops the player in a brightly colored 80s themed museum world and sprinkles a bit of sass into the character personalities. It lacks a bit in the story and script, as there were multiple grammar issues and the player just seemed to be led places without clear motivation, but there was still enough to follow along easily with what was intended. It has a good premise, but needs polish. Especially with the art style used, I could see this as a longer, more involved game were the writing to improve.
While it may not be the next Doom, FPS True Love is a fun way to spend a few minutes, with a variety of cliché Japanese school characters to blow kisses to, and...er...muscles. Lots and lots of muscles. Friday night at the gym muscles. It's a bizarre time that will stick with you, to be sure, and is perfect for this time of year. The only issue I had with the game was entity lag after so many characters spawned in.Still, it's a good time overall, so good job on this.
Simple, yet amusing, with an art style that makes it feel like a world created in a child's imagination. While short and easy to clear in just a few minutes, the mouse sensitivity needs work. A gentle nudge sends the camera in a 180° turn. With a few tweaks, I could easily see this as a multi-level collection game, so good job.
Bionic Heart takes you through the tale of a tech employee and a mysterious robotic girl who barges into his life. While a somewhat typical VN in terms of gameplay, the story and characters are interesting in their own ways. From the fresh take on world distorting climate change, to the futuristic sci-fi, yet still within the realm of possibility, world design, it definitely has its own personality going. Similarly, the cast has a decent variety and is even fully voice acted, which is always nice to see in VNs. And with 24 endings, I think it had replay value covered.While not without its flaws, like a few typos or off sounding recording quality, this is a fun story experience that can give people things to think about. I know the game is a bit dated now but, to those involved in its creation, good job.
Living up to its name, A Lovely Morning is quite the pleasant looking game. The combination of 2D elements in a 3D world paired with some well done lighting effects serve it well in building a simple, yet inviting environment. I feel like the scenes portrayed in the game wouldn't work nearly as well in full 2D or 3D, so this was well designed.Great job on this. I'd love to see more games like it, or maybe even something longer.
While a little rough around the edges in its demo stage, Piko Piko is a nice combination of cutsie anime style and giant hammer based violence. The variety of unique characters help to give the world that extra bit of life, but don't overshadow Piko herself, with her big red hair. I feel the controls could use some work, as I had some difficulty surviving what I assume were boss fights, but the gameplay still had a nice feel to it overall. This has potential to be something really good, so I wish you good luck.And good job on what you've done so far.
A short, but well crafted game, Embuscade is an unusual combination of voxel style and horror theme, and I feel the two were combined very well. The subtle lighting and crisp audio worked well with the gritty textures to build just the right amount of spook, and the plot twist in the end was amusing as well.Good job on this.
I'd say this definitely counts as both experimental and a game of some description. The visuals are interesting and the audio is pretty nice for a small work, and the overall experience feels like something that could get very existential if it went on long enough.Good job on this. You made a thing.
Another relaxing bit of storytelling by Nekomatata, Thirteen & Half Cats puts you in the shoes of a sad little witch who must gather her friends to help her find herself and rid her of a curse. From the softly colored world to the somewhat emotional and atmospheric music, there is nothing about this game that doesn't induce a peaceful feeling. There's a story with hints of sadness, but it's still a calm feeling throughout, and that's pretty nice. Everyone needs a game like this sometimes.
Well, this was neat. Tobu Tobu Girl is a cute and fun little climbing game that does very well in playing just like a classic GameBoy game, even down to the audio. While I'm not particularly good at playing it, it's still an entertaining play, easily recommended to anyone into this sort of thing.Good job on this, you made a nice thing.
While I may not be great at it, Rifter is a fun and unique speed running platformer that has it all. 80s style music? Check. 80s style visuals? Check. Smooooth handling controls paired with aerial acrobatics? Checker shoes. There is nothing I don't like about this game and I applaud the dev's efforts. Now if I could just stop smacking into things...
Good job on this and good luck with its full release.
'Eyy, I return from the holidays with part 2!
Tutorial feels a little heavy handed. It's informative and the dialogue is still good, but being locked into doing only what it wants is...less than enjoyable.
Found this shortly after it was released and I like what you have going on here. Sylvan Song is a pleasant meander through a world ever improving with the help of a little white fox. And magic crystals. Because magic crystals make everything better. The graphics are simple, but work well overall, and the end result is pretty to look at. Having the music pick up a bit with each improvement was a nice touch as well.
Good job on this.
Another quality work by Nik Sudan, Boozy Blundering is an amusing take on the theme of "one shot." Definitely more creative than whatever I would think of for a game. The characters were unique, if all the same level of buzzed, and the art style worked well with overall silly tone of the game. And best of all, I finally made some friends, so I don't have to die alone!
Good job on this, guy.