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A member registered Sep 04, 2016 · View creator page →

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Death Trips is...quite the trip. Short, spoopy, and has a good horror punchline.

Good job, dev. This is definitely something I can say I've played.

Someone's been busy. And, yeah, I wasn't sure if hitting Play would work that way or not at the time, so thanks for the info!

I return with part 3!

Despite some navigation complications, I'm enjoying the new stages.

Painted Red is short, but surprisingly challenging, with a simple premise I can enjoy. What you see is what you get here, as it's a game about cleaning a bloody mess. Literally. If you're a fan of Viscera Cleanup Detail, then this is a good fit.

Good job, dev.

Urplace is short, but fun, with a very Limbo inspired look to it. It says a lot while only showing a little, giving a good "lost little girl" feeling during the adventure, and I can appreciate that. The music and general audio was nice as well.

Good job, devs.

I return with more fractal fascinations!

And made a video without realizing the game had been updated with more levels. I didn't expect the marble fun to keep rolling. Despite getting stuck on a stage, I'm definitely glad to see this still going places. Keep up the good work, dev. This is a trip. Also, I love how the new music track I started hearing is relatively short, but doesn't get old after hearing it a while. That's quality.

While I had some minor frame issues, Flux Caves is a pretty neat puzzle game. All the fun of pipe puzzles, with all the visual appeal of a first person marble game. And somehow wrapped up in a relaxing bow with the pleasant scenery and music. There's some potential in this and I hope the final product goes well.

Good job, dev.

Home Malone is an interesting concept for a game, being a game about a game within a game, and I really enjoy that idea. Looking at a game device the whole time is just silly enough to work, and I like how the Bears game is so incredibly simple, but can still be fun "because video games." This is a small work, but well done.

Good job, dev.

Wish granted. Here's the finale, where I actually have a run in with them!

Overall, this was a pretty great game. I'm not good at shooters, but still had fun.

Resquid is an amusing little game that can be fun for all skill levels, because it's easy to both do well and make mistakes. The music, what I was able to hear of it, worked well for the overall experience and wasn't too intrusive. It helped the atmosphere without adding tension, despite the impending doom. The art style was nicely done as well, with everything moving pretty smoothly and fitting the underwater cave look. I noticed there was one squid I could not bubble at all but, that aside, this was enjoyable.

Good job on this, devs.

Part 3!

I may not be good at it, but it's a fun and enjoyable game.

Though the future may be uncertain for Vind, I greatly appreciate both the demo we have here and the work that was put into it. Even for a small taste of what could be, it is quite the enjoyable play and has a fantastic flight mechanic. From running, to flying, to a majestic swan dive into the clouds all in one go, everything works perfectly, and both the music and the graphical style compliment it very well. I only touched on the story aspect of it a little so far, but I love the designs of the characters that I've seen. Everyone seems unintentionally adorable.

Great job on this, devs, and good luck with your future endeavors.

A nice view of what is and could be, this demo for Down the Well has everything I would enjoy in a 3D adventure game. Folk lore, fancy doors, item hunting, and magic galore. The world in which it all took place was absolutely beautiful, with much detail put into the environment, and lighting both subtle and overt that helps to keep the tone set as you explore a place of wonder. Though it's only a few fetch quests here, I definitely enjoyed the idea of what could be in this game and had fun looking at everything. I would love to see more done with this game if possible in the future.

Great job on this, devs.

Part 2!

I like where this is going.

While I can't play in VR for the proper experience, I do like the idea you have going on with the interactive AI character. Plus, it's adorable, and that's always a plus for games like this.

It's simple, it's challenging, it's nostalgic as heck. Wolfling is a quality piece of work, with everything I can think of being in place to recreate the look and feel of an old NES era game. Something I've only seen a handful of people actually pull off well. And the option to play in C64 style instead of just NES? A big cherry on top.

Great job on this, dev.

Fragile Equilibrium feels in every way a game of balance. From the inspiration behind it, to the decay mechanic,  to the energetic gaming paired with peaceful music, this feels like a perfect example of setting a theme. And without cutting any corners, because the visuals are all pretty rad, especially when parts of the world go flying. 

Good job on this, devs.

Skipped a few to avoid cluttering the page. Here's part 10!

Overall, this is a great game and I enjoyed playing through it. The music was catchy, especially the main theme, and I liked hunting for the secrets in each stage. Some of the bosses were a tad frustrating, but in that "early era games" way where the player had to learn how to play. With a little more polish on the visuals and combat, I could easily see this being sold here or on Steam. Maybe even a sequel...depending on what the ending is like. Unfortunately, while fighting the final final boss, the game bugged out and I could not finish it in this video. Still, that hiccup aside, great job, devs. Hopefully word of your game will spread.

Going by your game's settings, I have to run it like I don't have a dedicated GPU in order to maintain absolute 60 fps, and at that point it looks like someone crumpled up a paper then tried to flatten it back out. That felt offensive to the game so, in the video, I was running it at 720 to balance gameplay/fps and visuals so people got more of a feel for the experience.

Marble Marcher is simple looking overall, having only the "stage" to look at, but still manages to be a treat for the eyes through the use of colors and fractal patterns. I may not be able to speak at length on the technical aspects of things, but I can definitely appreciate a unique experience such as this.

Good job on this, devs. People should do more with this idea.

You're welcome. And thank you for making this.

Becalm is very interesting to look at. While short and without any real controls, it succeeds in being what it is meant to be: A relaxing experience. From the ambient tones to the constantly shifting visuals, this is definitely a good example of art in the form of a video game.

Good job, devs.

A delightful, cartoonish art style with nice animation? Check. Decent sounding music fitting of the overall theme? Check! Expressive characters with rude gestures? A big, fat check! My Friend Alvin is a nice piece of work with a fun visual style, puzzles that even I can figure out, and what look to be possible silly upgrades to unlock. It's a good time overall and I'm eager to play more of it. 

Good job, dev.

I've been enjoying some of the PICO-8 games I've seen made lately and now I have this on my list. Cardboard Hero is really simple with just the left and right movement, but I always enjoy the challenge of this sort of game as everything speeds up. And that main screen tune is an oddly addictive diddy.

Good job on this, dev.

This is a fun little game that, through its simplicity, has a fair amount of replay value. Just like the classics it's based on! It only has so much to look at, but it's a good time overall, if a bit tricky to get the hang of. The audio was all nicely done as well, really setting the mood of blasting holiday aliens.

Good job, dev. You've been making some nice things.

Looks like Katamari, acts like Katamari, must be Katamari. A short but fun experience that could pass as a small demo for the actual series.

Good job, dev.

This is a game with a simple premise and design, but is able to play off a player's enjoyment of doing things better and faster, and I dig that.

Keep at it, dev.

Pool Party is short, cute, and easy to pick up. It may be meant for two players, but I still had fun controlling both characters myself. And I like how, despite it being a game made quickly for a Game Jam, the extra bit of flair was added to have different pool floats spawn each time. 

Good job, dev.

Plume and the Forgotten Letter is a short, but pretty well made stealth game. The art style works really well to portray the idea of a kid in a fantasy workshop, and I enjoyed the simplicity of the monochrome levels. The character felt really slow in running around, but I appreciate the fact that some of the environment was made around that speed so it still worked. The ending was a bit confusing, though I'm used to that in some games. Overall, it's a fun time.

Good job, devs.

Pyme's Genocyde is a fun little game. The visuals are bright and cheery and the models are well designed, especially for just 72 hours. The audio is pretty nice as well. It's really challenging at times, but this is a fine piece of work overall.

Good job, devs.

Part 5!

Getting more challenging now.

Just from the demo, Dave is a fun and well made game overall, with some great visual design going on. The depth of the background shows a lived in world and has a nice parallax to boot. The funny little sounds/voice people make give a nice bit of character to the NPCs as well. I...admittedly had some issues with the dialogue but, that aside, it was a good time.

Good job, dev. I saw the game is on Steam and am definitely curious about it.

I'm not sure if D.R.U.N.K. is intended to be a rage game or not, but it definitely has the "frustratingly challenging" aspect down. Simple controls, floaty movement, decent graphics and some nice comedy music all work well together to make the perfect example of a long, drunken stagger home.

Good job on this, devs. May you raise the blood pressure of many players.

Part 4!

Now with a save file!

Probably Not is short, but well made and really amusing. Though it just takes place in two rooms, everything is clean and well designed, and the music works well with the quirky gameplay. I also like the idea of doing daily tasks the "wrong" way to accomplish your goals and would enjoy seeing more of this.

Good job, dev.

Part 3!

Now with 100% more shield usage! (Which amounts to little, considering I still get hit a lot!)

Despite still being an early work, Kawaii Deathu Desu seems like a good start to a quality game. Similar to One Finger Death Punch, it has a two button control set, but there's enough happening on the screen that you never feel like you're just tapping keys, even when you are. Decent music and a well done, cutsie art style make it an enjoyable time overall.

Keep up the good work, devs.

Un Momento may be short by design, but it's a great way to just sit and relax with a game. No goals, no pressure, just laid back fun. The art style works pretty well with it overall, and the choice of music is great for the theme.

Good job on this, dev.

Part 2!

I use the word "hate" a few times in this, but it's nothing critical of the game. It's still a great time overall that I could get better at with practice. The only issue I have with it is a lack of save system. Even an old school password system would be nice.

Beats is a pretty good time for a game just under four minutes long and only needing one button. I always enjoy a good rhythm game of this nature, and I think a good job was done with this.

Good job, dev.