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A member registered Sep 04, 2016 · View creator page →

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Space Outlaw Alice has it all. With the simple, yet well designed pixel art, a very sci-fi appropriate soundtrack, and just the right amount of challenge in the gameplay, one could easily mistake this game for an old NES title. That's not easy to get right, so I give this two thumbs way up. Plus, it even has a story going on!

Great job on this, devs. I am very much looking forward to the completed work.

Played the original some time ago. Even when it was simpler, it was a good time. Vikings, explosions, axes, and bacon - it had it all. Now it seems to have it all and then some.

Glad to have provided the extra motivation. I've played several games that came from Jams, so I understand it can be hard to have good quality control in so short a time. Good luck in finishing your work.

An interesting looking game, Mona Lisa Overdrive drops the player in a brightly colored 80s themed museum world and sprinkles a bit of sass into the character personalities. It  lacks a bit in the story and script, as there were multiple grammar issues and the player just seemed to be led places without clear motivation, but there was still enough to follow along easily with what was intended. It has a good premise, but needs polish. Especially with the art style  used, I could see this as a longer, more involved game were the writing to improve.

Good job on this, devs, and keep practicing.

While it may not be the next Doom, FPS True Love is a fun way to spend a few minutes, with a variety of cliché Japanese school characters to blow kisses to, and...er...muscles. Lots and lots of muscles. Friday night at the gym muscles. It's a bizarre time that will stick with you, to be sure, and is perfect for this time of year. The only issue I had with the game was entity lag after so many characters spawned in.

Still, it's a good time overall, so good job on this.

Simple, yet amusing, with an art style that makes it feel like a world created in a child's imagination. While short and easy to clear in just a few minutes, the mouse sensitivity needs work. A gentle nudge sends the camera in a 180° turn. With a few tweaks, I could easily see this as a multi-level collection game, so good job.

Bionic Heart takes you through the tale of a tech employee and a mysterious robotic girl who barges into his life. While a somewhat typical VN in terms of gameplay, the story and characters are interesting in their own ways. From the fresh take on world distorting climate change, to the futuristic sci-fi, yet still within the realm of possibility, world design, it definitely has its own personality going. Similarly, the cast has a decent variety and is even fully voice acted, which is always nice to see in VNs. And with 24 endings, I think it had replay value covered. 

While not without its flaws, like a few typos or off sounding recording quality, this is a fun story experience that can give people things to think about. I know the game is a bit dated now but, to those involved in its creation, good job.

Living up to its name, A Lovely Morning is quite the pleasant looking game. The combination of 2D elements in a 3D world paired with some well done lighting effects serve it well in building a simple, yet inviting environment. I feel like the scenes portrayed in the game wouldn't work nearly as well in full 2D or 3D, so this was well designed.

Great job on this. I'd love to see more games like it, or maybe even something longer.

While a little rough around the edges in its demo stage, Piko Piko is a nice combination of cutsie anime style and giant hammer based violence. The variety of unique characters help to give the world that extra bit of life, but don't overshadow Piko herself, with her big red hair. I feel the controls could use some work, as I had some difficulty surviving what I assume were boss fights, but the gameplay still had a nice feel to it overall. This has potential to be something really good, so I wish you good luck.

And good job on what you've done so far.

A short, but well crafted game, Embuscade is an unusual combination of voxel style and horror theme, and I feel the two were combined very well. The subtle lighting and crisp audio worked well with the gritty textures to build just the right amount of spook, and the plot twist in the end was amusing as well.

Good job on this.

I'd say this definitely counts as both experimental and a game of some description. The visuals are interesting and the audio is pretty nice for a small work, and the overall experience feels like something that could get very existential if it went on long enough.

Good job on this. You made a thing.

Another relaxing bit of storytelling by Nekomatata, Thirteen & Half Cats puts you in the shoes of a sad little witch who must gather her friends to help her find herself and rid her of a curse. From the softly colored world to the somewhat emotional and atmospheric music, there is nothing about this game that doesn't induce a peaceful feeling. There's a story with hints of sadness, but it's still a calm feeling throughout, and that's pretty nice. Everyone needs a game like this sometimes.

Good job on this.

Well, this was neat. Tobu Tobu Girl is a cute and fun little climbing game that does very well in playing just like a classic GameBoy game, even down to the audio. While I'm not particularly good at playing it, it's still an entertaining play, easily recommended to anyone into this sort of thing.

Good job on this, you made a nice thing.
Posted in Rifter comments

While I may not be great at it, Rifter is a fun and unique speed running platformer that has it all. 80s style music? Check. 80s style visuals? Check. Smooooth handling controls paired with aerial acrobatics? Checker shoes. There is nothing I don't like about this game and I applaud the dev's efforts. Now if I could just stop smacking into things...

Good job on this and good luck with its full release.

'Eyy, I return from the holidays with part 2!

Tutorial feels a little heavy handed. It's informative and the dialogue is still good, but being locked into doing only what it wants is...less than enjoyable.

Found this shortly after it was released and I like what you have going on here. Sylvan Song is a pleasant meander through a world ever improving with the help of a little white fox. And magic crystals. Because magic crystals make everything better. The graphics are simple, but work well overall, and the end result is pretty to look at. Having the music pick up a bit with each improvement was a nice touch as well.

Good job on this.

Made a thing with your thing:

Took way too long to edit everything, and I still wanted to do more, but it was fun.

Another quality work by Nik Sudan, Boozy Blundering is an amusing take on the theme of "one shot." Definitely more creative than whatever I would think of for a game. The characters were unique, if all the same level of buzzed, and the art style worked well with overall silly tone of the game. And best of all, I finally made some friends, so I don't have to die alone!

Good job on this, guy.

And the finale!

Oh, hey, I found a neat thing by Berry. Hi, Berry! (This fire doesn't kill people, does it?)

Part 2!

If it can't or shouldn't happen in a game, you can always count on me to make it happen.

This was a short, but pleasant little game that takes 3D puzzle(ish) platforming and gives is a festive twist. I like that. The art and modeling was all well made, looking simple, but not plain, and the lighting effects were pretty nice as well. I'm really curious about the "1-10 players" thing though. Someone do that so I can see it in action.

Good job on this and keep up the good work.

This is unique, gross, and festive all at once and I'm okay with that. You've somehow managed to capture the fun of a bullet curtain game without making it mind numbingly challenging, and kept an amusing Christmas theme going. With butts.

Good job. You made a thing.

This is more challenging than it looks, but is pretty fun once you get the hang of it. The simplistic art style looks like something done in MS Paint, and I feel that gives it a certain charm as it works well for the game's overall appearance and play style. I also like that the dev has apparently kept it up to date despite it being made in 2015. That's pretty cool of you, guy.

Good job on this. It's nice having something for the holiday season that isn't just more Santa or snowmen.

From the brilliant narration and comedic tone, to the simple, yet effective graphical style which lends itself to an overall toyish look, Snowed In is a surprisingly fun way to spend a few minutes. Longer if you enjoy needlessly shaking apples around as I did. Everything about this little game was just great. It would be interesting to see a small series of games like this.

Good job on this, devs, and keep up the good work. (By the way, I used my "expert" editing skills to add the special effects for the magic. I think I nailed the game's style.)

Such a pretty and comedy laced game, I dig it. From the "villains" being self aware and knowing their part in this good vs evil world, to the oddly cheery art style, to the really well done music, I like what you have going on with this demo and look forward to the completed work. I've had my eye on the game for a while, so it's nice to finally get to play and enjoy it. Good job on this.

Probably doesn't do the game justice, but here's a vidja!

(Edited 1 time)

This game is a visual treat. From the world design to the vibrant colors, this game is a delight to behold. The gameplay is on par with most third person action-adventure games, but I enjoy the quirky choice of weapons. Fear a little girl's umbrella!

Great job on this and keep up the good work. Definitely interested in what the completed game will be like.

From the plants growing over the mountain and ruins, to the lovely singing voice in the music, to the character physics allowing the girl's dress to flow when she moves, this is a really pretty game. The controls are simple and easy enough to learn, with the tutorial letting you practice on the move rather than completely stopping you to say "Hey, do this" except maybe at one brief point. While the combat and pacing could use a little polish to help the experience flow better rather than being button mashing, I like that the fights still require some strategy and keep the arenas from getting too stale. Larger enemies make you stop and dodge so you don't run in head first and lose your head. Overall, this is a nice piece of work and I look forward to the game's completion.

A game containing Eldritch horrors, Aztec gods, and great music with a Spanish flair? I am totally on board with that idea. Loco, while just a demo, is genuinely entertaining with its cartoonish, yet occasionally dark art style and story. The story itself isn't too "in your face," instead just pausing you briefly in the beginning and then sends you on your way, and I like that in a platformer. The audio overall is fantastic, as expected of a music based game, with everything sounding really crisp and clear. Very interested to see how the finished  game will turn out.

Good job on this.

I love when developers do side projects like this, because they always seem to turn out really well. The art was really nice, the story was funny, and the music was sciencetastic. And the main character was a wiener of science, which is always a bonus. Good job on this and good luck with your other works. Definitely interested in more.

It may be smol, but I doubt I could do such a rad game justice. Still, I wanted to try! For SCIENCE!

Windows 7, 64-bit. I've never had this issue with any other game, so it's really strange.

Just had the same issue. Downloaded, tried to play, and it instantly says "game.exe has stopped working." Even tried downloading from GameJolt and it still did that. I was rather looking forward to playing it, too.

Cat puns aside, this is an amusing and adorable game. The art is nice to look at, especially with it looking like paper cut outs with crayon drawings, and the little audio clips gives that extra bit of character to the townspeople. Not to mention the variety in their appearances, rather than all just being "person" shaped. I like what you've got going on.

Good job overall and keep up the good  work.

This was super short, but cute and fun. A rhyming script is always nice, and you did well choosing a corgi for the hero. I could see this being stretched into a longer game, given enough costume ideas.

Good job overall.

I know it doesn't mean much at this point, but I noticed some text bubbles would just flash by in an instant and couldn't be read. Also, going in and out of the Credits screen caused the music to start an additional time, so...it could get really noisy, heh.

This was pretty fun. Short, but enjoyable, and well executed. The art style reminds me a bit of the early NES days and the comic panels for story telling are nice as well - not all chatty like some games. I also liked the pirate twist for the mummy as it added more character to him. Plus, the game has double-jumping, and that's always a plus with me. Good job on this. I could easily see it as a full game or at least having a sequel.

Disco VS Zombies. Not a combo people see often, so I'm glad you went there. It was a unique experience going around slapping enemies into submission while funky music played. The cheesy acting and comical bosses were definitely a high point as well. I would totally watch a low budget 70s-80s cartoon series of this. While I wasn't able to play using...slappable zombie heads...I still had enough fun going on keyboard. With a little fine tuning, this would certainly make a fun addition to an arcade.

Keep up the good work and stay groovy.

While it's a shame your work was halted, I applaud what you did manage to accomplish. It's a beauty of a remake and I, personally, would love to see other classics be given the Unreal treatment. I'm not even a big Castlevania fan and this was super nice. Good job.

Okay, so I finally beat this and saw some of the secrets. It was definitely an interesting experience.  Tea Time with Dolly was pretty fun.

One thing confuses me, however. What's the deal with the flowers? I never could figure out that puzzle and I'm really curious now.

This was a genuinely fun time for a spook game. The world design and atmosphere were well done and made for a delightfully eerie walk through what would otherwise be average messy yard. The fog and dim lighting also work well to mask the low detail models and further the feeling of being alone in an unfamiliar place. I don't play many horror games, but I am very curious to see what else comes of the game if this was just the prologue/demo. Good job.

However, I do have a little criticism on it. The one flaw I found in the game was the pacing. While I'm fine with an unclear goal in a horror game, since the main point is usually just "Don't die," the puzzles in it were confusing at times and had me casually walking in circles around the map until I stumbled across something important. The steam pipe, for example. While not far from where it needed to go, it blended a little too well with its surroundings and I found it by chance. I also did not care for the inability to turn much while holding an item. That felt unnecessary.